Hajime Hoshi
3547d999b1
internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0
2024-08-25 11:45:54 +09:00
Hajime Hoshi
dd63eef65e
textinput: support every environment even without IME
...
Closes #3072
2024-08-24 01:06:52 +09:00
Hajime Hoshi
f3bd56b0ed
all: update bitmapfont to v3.2.0-alpha.4
2024-08-24 00:02:49 +09:00
Hajime Hoshi
9ad7fe5bed
internal/shader: refactoring
2024-08-23 11:05:14 +09:00
Hajime Hoshi
d3d42b3263
internal/shader: refactoring: varying variables
2024-08-23 10:57:59 +09:00
Hajime Hoshi
b71f3f86a8
ebiten: add check that graphics.VertexFloatCount and Vertex match
2024-08-23 09:58:28 +09:00
Hajime Hoshi
df266e8acf
text/v2: add Glyph.OriginOffset{X,Y}
...
Closes #3070
2024-08-23 03:59:16 +09:00
Hajime Hoshi
6056fc59eb
text/v2: update comments about CacheGlyphs
...
The example was not clear.
2024-08-23 00:13:20 +09:00
Hajime Hoshi
a3d084e2de
text/v2: add Glyph.Origin{X,Y}
...
Closes #3070
2024-08-23 00:00:30 +09:00
Hajime Hoshi
b131264c77
text/v2: add comments
2024-08-20 21:06:27 +09:00
Hajime Hoshi
35f9b1c224
ebiten: add RunGameOptions.DisableHiDPI
...
Closes #2987
2024-08-20 00:02:57 +09:00
Hajime Hoshi
789388618d
all: add playstation5 dummy package
2024-08-18 11:54:48 +09:00
Hajime Hoshi
ba1af60480
all: update comments
2024-08-18 11:14:25 +09:00
Hajime Hoshi
8f32cc19c5
audio: update comments
2024-08-18 11:13:35 +09:00
Hajime Hoshi
48f79af884
shaderprecomp: retract shaderprecomp package
...
With #2984 , we realized some considerations:
* Builtin shaders don't have to or should not be exposed.
* The shader complation processes like what the examples/shaderprecomp
does can be provided by this package
Thus, until we decide a better API design, we'd like to retract the
package once.
Updates #2861
2024-08-18 11:09:16 +09:00
Hajime Hoshi
9c931c4c97
shaderprecomp: remove a file for PS5
2024-08-18 00:52:34 +09:00
Hajime Hoshi
17322c9c3b
all: reduce files for PS5
2024-08-17 23:06:01 +09:00
Hajime Hoshi
26038c2ac1
internal/ui: bug fix: an unexpected scroll bar was shown
...
Closes #3066
2024-08-16 23:57:52 +09:00
Hajime Hoshi
949d6abe6f
all: update dependencies
2024-08-14 10:43:28 +09:00
Hajime Hoshi
abaad0b6f2
.github/workflows: use the released version of Go 1.23
2024-08-14 09:15:56 +09:00
Hajime Hoshi
435c8b75eb
internal/graphicsdriver/opengl: automatically adjust the array buffer layout
...
Updates #2640
2024-08-12 04:08:02 +09:00
Hajime Hoshi
9e208eee81
all: use QuadVerticesFromDstAndSrc when possible
2024-08-12 02:42:36 +09:00
Hajime Hoshi
b6ab7a10c1
internal/graphics: unify QuadVertices
...
This is a preparation for adding members to Vertex.
Updates #2640
2024-08-12 00:29:24 +09:00
Hajime Hoshi
6cd00f3b88
internal/graphicsdriver/opengl: exclude playstation5
2024-08-11 22:41:21 +09:00
Hajime Hoshi
9a751d7c26
internal/mipmap: refactoring
2024-08-11 22:33:21 +09:00
Hajime Hoshi
e6807794f2
internal/mipmap: refactoring
2024-08-11 22:29:15 +09:00
Hajime Hoshi
5e820be911
internal/buffered: refactoring
...
This is a preparation for adding members to Vertex.
Updates #2640
2024-08-11 22:25:45 +09:00
Hajime Hoshi
5f80f4b3de
all: refactoring
2024-08-11 21:43:00 +09:00
Hajime Hoshi
b9c24f786a
ebiten: add BenchmarkDrawTriangles
2024-08-11 16:41:19 +09:00
Hajime Hoshi
89933bf0ab
internal/graphicsdriver/playstation5: bug fix: compile error
2024-08-10 21:52:38 +09:00
Hajime Hoshi
332da38565
internal/graphicsdriver/playstation5: update DrawTriangles
...
A Go pointer in a C struct could cause some troubles.
2024-08-10 21:21:09 +09:00
Hajime Hoshi
fbf40a4455
vector: bug fix: isPointCloseToSegment didn't work when two p0 and p1 are the same
...
Closes #3061
2024-08-10 17:13:09 +09:00
Hajime Hoshi
fc37cdedeb
vector: reuse previous allocated subpaths
...
Closes #3060
2024-08-10 15:13:23 +09:00
Hajime Hoshi
309c886c2e
vector: use value type for subpath
...
Updates #3060
2024-08-10 15:04:13 +09:00
Hajime Hoshi
68380e506e
vector: reduce memory allocations by reusing the same Path objects
2024-08-10 14:02:49 +09:00
Hajime Hoshi
cdb430b2a5
vector: reduce allocations
2024-08-10 05:35:29 +09:00
Hajime Hoshi
e8e458802d
examples/vector: reduce allocations
2024-08-10 05:22:53 +09:00
Hajime Hoshi
071024e89f
vector: reduce memory allocations in the utility functions
2024-08-10 05:11:46 +09:00
Hajime Hoshi
38b8ba5677
vector: lazy point calculation
...
This is a preparation for #2884 .
Updates #2884
2024-08-10 04:09:39 +09:00
Hajime Hoshi
361da49887
.github/workflows: remove unnecessary environment variable
...
Updates #2944
2024-08-10 01:25:07 +09:00
Hajime Hoshi
a5235eea86
internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
...
Closes #2944
2024-08-10 01:21:35 +09:00
Hajime Hoshi
1a0f50503d
.github/workflows: update wasmbrowsertest for the websocket issue
...
See https://github.com/agnivade/wasmbrowsertest/issues/59 .
Closes #2982
2024-08-09 16:02:46 +09:00
Hajime Hoshi
956a95c397
all: update Oto to v3.3.0-alpha.4
2024-08-09 00:08:22 +09:00
Hajime Hoshi
9c80367f2f
internal/gamepad: ignore EACCES error for /dev/input
...
Updates #3057
2024-08-08 11:35:39 +09:00
Hajime Hoshi
3624486f8b
all: update PureGo to v0.8.0-alpha.4
2024-08-08 00:07:40 +09:00
Hajime Hoshi
1f03971fa9
internal/debug: reland: rename functions
2024-08-07 23:48:35 +09:00
Hajime Hoshi
fab9482e0e
Revert "internal/debug: rename functions"
...
This reverts commit 74722298a2
.
Reason: This included an unexpected change in internal/gamepad
2024-08-07 23:47:51 +09:00
Hajime Hoshi
74722298a2
internal/debug: rename functions
2024-08-07 23:42:36 +09:00
Hajime Hoshi
13353dc465
all: update Oto
...
Updates ebitengine/oto#242
2024-08-06 13:21:57 +09:00
Hajime Hoshi
72f50c389b
Revert "all: update Oto"
...
This reverts commit 8f36a479a3
.
Reason: crash on tests
https://github.com/ebitengine/oto/actions/runs/10253513865/job/28366298117
2024-08-06 03:11:48 +09:00