Commit Graph

14 Commits

Author SHA1 Message Date
TotallyGamerJet
56ec19caa1
all: use RTLD_LAZY in dlopen for darwin (#2453)
dlopen requires either RTLD_LAZY or RTLD_NOW but there was neither.

Updates #1162
2022-11-14 04:44:51 +09:00
Hajime Hoshi
690e73c11b all: replace reflect.SliceHeader with unsafe.Slice
Closes #2420
2022-10-30 12:25:30 +09:00
Hajime Hoshi
46a218c278 internal/graphicsdriver/metal/mtl: bug fix: wrong renaming
Updates #2382
2022-10-17 01:11:54 +09:00
Hajime Hoshi
871a8869db ebiten: bug fix: wrong renaming
Updates #2382
2022-10-17 01:00:23 +09:00
Hajime Hoshi
180e456a8e ebiten: rename members of Blend
Updates #2382
2022-10-17 00:51:55 +09:00
Hajime Hoshi
09a7d39874 internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.

Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
45b2bd7b2b internal/graphicsdriver/metal/mtl: remove a TODO comment 2022-09-16 11:48:59 +09:00
Hajime Hoshi
963eb2756a all: fix TODO comments 2022-09-16 02:02:02 +09:00
Hajime Hoshi
2cbc5e7b60 internal/cocoa: remove IsIOS
Use `runtime.GOOS == "ios"` instead.

Closes #1415
2022-09-15 01:04:37 +09:00
TotallyGamerJet
05470f7706
internal/graphicsdriver/metal: remove C for macOS (#2243)
Updates #1162
2022-08-18 01:39:34 +09:00
Hajime Hoshi
5c63c4a4aa internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.

[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf

Closes #2107
2022-05-28 23:57:59 +09:00
Hajime Hoshi
fef79f4d3e internal/graphicsdriver/metal: update the minimum version of macOS
Updates #2095
2022-05-18 00:09:04 +09:00
Hajime Hoshi
176e984a58 internal/ui: refactoring: remove dependency on the package mtl 2022-02-11 23:11:49 +09:00
Hajime Hoshi
35deb53624 internal/graphicsdriver/metal: Rename files to remove +build comments 2021-08-23 02:06:09 +09:00