Hajime Hoshi
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9ab517cf82
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restorable: Refactoring
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2017-08-07 00:06:35 +09:00 |
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Hajime Hoshi
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1fb7e123c2
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Remove dependencies on internal/graphics from ebiten
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2017-08-06 21:34:24 +09:00 |
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Hajime Hoshi
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c0ecb7a386
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graphics: Move CopyImage to restorable
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2017-08-06 21:21:38 +09:00 |
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Hajime Hoshi
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631264fce1
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Add 'internal/math' package
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2017-08-06 20:05:14 +09:00 |
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Hajime Hoshi
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14737df60f
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loop: Remove package loop
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2017-08-06 02:17:26 +09:00 |
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Hajime Hoshi
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0913adc1e2
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loop: Remove Update
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2017-08-06 02:15:27 +09:00 |
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Hajime Hoshi
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d1cbfdeec7
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clock: Move now() from loop to clock
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2017-08-06 02:12:23 +09:00 |
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Hajime Hoshi
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f0f115b612
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clock: Move FPS calculation from loop to clock
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2017-08-06 02:09:33 +09:00 |
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Hajime Hoshi
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b1d12f08f8
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loop: Remove unneeded member variables
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2017-08-06 01:49:20 +09:00 |
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Hajime Hoshi
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95a061df7f
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loop: Remove dependency from audio to loop
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2017-08-06 01:43:09 +09:00 |
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Hajime Hoshi
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2e7a477f9d
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clock: Refactoring
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2017-08-06 01:28:14 +09:00 |
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Hajime Hoshi
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e98475cf9d
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clock: Reduce a variable
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2017-08-06 00:29:06 +09:00 |
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Hajime Hoshi
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1ea6bb2b6a
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clock: Fix comments
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2017-08-06 00:27:45 +09:00 |
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Hajime Hoshi
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b7d559fdf3
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clock: Refactoring: Move frames calculation to clock
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2017-08-06 00:18:38 +09:00 |
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Hajime Hoshi
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288a7ede8d
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loop: Bug fix: Revert audio-clock syncing
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2017-08-05 23:49:11 +09:00 |
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Hajime Hoshi
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d99638d34c
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loop: Bug fix: wrong updating |lastUpdated|
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2017-08-05 23:31:10 +09:00 |
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Hajime Hoshi
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6f606c6bb1
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loop: Bug fix: Don't use 'system timer clock' when audio clock is valid
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2017-08-05 23:26:43 +09:00 |
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Hajime Hoshi
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a92f77c207
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clock: Rename function names; loop: Rename variables
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2017-08-05 22:25:21 +09:00 |
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Hajime Hoshi
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94843fbe73
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loop: Move clock.FPS to loop.FPS to reduce dependencies
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2017-08-05 22:08:58 +09:00 |
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Hajime Hoshi
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19760be346
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loop: Refactoring
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2017-08-05 22:07:03 +09:00 |
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Hajime Hoshi
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b85f5edee0
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loop: Simplify logic
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2017-08-05 21:24:04 +09:00 |
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Hajime Hoshi
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eef8289854
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loop: Remove dependency on ui
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2017-08-05 20:43:49 +09:00 |
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Hajime Hoshi
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56a17a7f79
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loop: Reduce defer for performance and readability
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2017-08-05 20:19:17 +09:00 |
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Hajime Hoshi
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9f98ccc611
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loop: Rename UpdateAndDraw -> Update
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2017-08-05 20:14:49 +09:00 |
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Hajime Hoshi
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f0d47312c4
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ui: Add IsRunnableInBackground / SetRunnableInBackground (#272)
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2017-08-03 03:21:51 +09:00 |
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Hajime Hoshi
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bb5036b3e1
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ui: Refactoring
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2017-08-03 01:07:04 +09:00 |
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Hajime Hoshi
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1021521591
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ui: initFullscreen should always be protected by lock
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2017-08-03 00:19:04 +09:00 |
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Hajime Hoshi
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434d5bb00b
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ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run
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2017-08-02 23:48:08 +09:00 |
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Hajime Hoshi
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807d03eb3b
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ui: Delay initialize until Run (#397)
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2017-07-30 20:26:40 +09:00 |
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Hajime Hoshi
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ee98148b54
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graphics: Use default precisions in the fragment shader
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2017-07-29 04:08:03 +09:00 |
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Hajime Hoshi
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84a7787ac9
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graphics: No need to specify precision on vertex shaders (highp is default)
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2017-07-29 02:57:56 +09:00 |
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Hajime Hoshi
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d46d9ac7c2
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opengl: Remove GlslHighpSupported
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2017-07-24 22:59:25 +09:00 |
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Hajime Hoshi
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85d39699d3
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graphics: Bug fix: Need to specify default precisions (#390)
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2017-07-24 21:56:40 +09:00 |
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Hajime Hoshi
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3bfb5054af
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Fix misspelling
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2017-07-23 22:50:18 +09:00 |
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Hajime Hoshi
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5ae03494f2
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ui: Resize canvas size when the window is resized (#387)
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2017-07-22 02:04:15 +09:00 |
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Hajime Hoshi
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63e3bc73d6
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ui: Implement fullscreen for browsers (#387)
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2017-07-22 01:52:08 +09:00 |
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Hajime Hoshi
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717efd097d
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loop: Bug fix: the clock needs to be stopped when the window is unfocused
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2017-07-16 23:54:14 +09:00 |
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Hajime Hoshi
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f591ca3d2b
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ui: Bug fix: SetFullscreen didn't work without Run
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2017-07-15 21:43:33 +09:00 |
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Hajime Hoshi
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c94c994bd1
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ui: Allow SetFullscreen without Run
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2017-07-15 20:29:13 +09:00 |
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Hajime Hoshi
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59110ba5ec
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clock: Refactoring: Use clock.FPS everywhere
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2017-07-14 03:19:50 +09:00 |
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Hajime Hoshi
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3d8fc790b6
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loop: Remove dependency on audio
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2017-07-14 01:42:58 +09:00 |
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Hajime Hoshi
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5d1d0844e1
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Add internal/clock
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2017-07-14 00:34:05 +09:00 |
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Hajime Hoshi
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fe3f0b2f1f
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loop: Better syncing with audio
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2017-07-14 00:03:59 +09:00 |
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Hajime Hoshi
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0de9828e20
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loop: Fix FPS calculation
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2017-07-13 23:48:06 +09:00 |
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Hajime Hoshi
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c3202b8e58
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audio: Adjust the buffer size
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2017-07-13 23:48:03 +09:00 |
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Hajime Hoshi
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15f5d2a2cc
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loop: More stable FPS
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2017-07-13 01:34:02 +09:00 |
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Hajime Hoshi
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40ae782a67
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loop: Early exit when no frame needs to be updated
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2017-07-13 01:34:02 +09:00 |
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Hajime Hoshi
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fdaf03b209
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audio: Make the game loop depend on the audio clock
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2017-07-13 01:33:59 +09:00 |
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Hajime Hoshi
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26a83c0e00
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opengl: Define Texture/Framebuffer Equals for JS performance
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2017-07-02 22:18:49 +09:00 |
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Hajime Hoshi
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3a3a4af035
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graphics: Avoid type assertions for Fill
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2017-07-02 21:32:07 +09:00 |
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