Hajime Hoshi
1f46299870
graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter
2019-02-16 15:14:48 +09:00
Hajime Hoshi
09ca873c41
graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
...
Attribute variables are often optimized out and it is really hard
to prevent this.
Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.
Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
fd250c8d8c
graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
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There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
c2c3579cde
graphicsdriver/opengl: Reduce 'if' in shader programs
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Fixes #812
2019-02-12 12:46:18 +09:00
Hajime Hoshi
758b957b01
graphicsdriver/opengl: Bug fix: filter is a preserved keyword ( #771 )
2019-01-07 11:20:29 +09:00
Hajime Hoshi
454a7d8ef9
graphicsdriver/opengl: Bug fix: misspelling on variables
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Fixes #764
2018-12-26 03:03:06 +09:00
Hajime Hoshi
de788603d6
graphicsdriver/opengl: Remove init order dependency
2018-12-25 23:58:01 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
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Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
7e50ae39c9
graphicsdriver/opengl: Refactoring: Filter as a uniform value
2018-12-24 16:06:25 +09:00
Hajime Hoshi
4149a56524
graphics: Refactoring: Use 12 floats for each vertex
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This is a preparation for #761 .
2018-12-23 02:36:28 +09:00
Hajime Hoshi
31f15bc5ad
Revert "graphics: Change the number of floats for a vertex from 10 to 12"
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This reverts commit 7586c660d5
.
2018-11-18 00:07:15 +09:00
Hajime Hoshi
d8f337985d
graphicsdriver/opengl: Refactoring
2018-11-17 22:40:21 +09:00
Hajime Hoshi
ef08e218c8
graphicsdriver/opengl: Refactoring: Remove framebuffer.projectionMatrix
2018-11-17 22:29:04 +09:00
Hajime Hoshi
14f5a03a79
Merge math and graphics packages
2018-11-17 20:23:12 +09:00
Hajime Hoshi
44d1b137e7
graphicsdriver/opengl: Refactoring
2018-11-17 19:29:52 +09:00
Hajime Hoshi
7586c660d5
graphics: Change the number of floats for a vertex from 10 to 12
...
This is a preparation for Metal, that forces 4 floats for a vertex
position.
2018-11-17 15:30:11 +09:00
Hajime Hoshi
b2b51fb1bf
graphicsdriver/opengl: Refactoring
2018-11-11 22:08:36 +09:00
Hajime Hoshi
734aeabc8d
graphicsdriver/opengl: Remove theContext
2018-11-11 03:37:37 +09:00
Hajime Hoshi
241716d0e6
Add package graphicsdriver; Move opengl to graphicsdriver/opengl
2018-11-10 22:52:37 +09:00