Hajime Hoshi
bff760af01
internal/shader: bug fix: test failures
...
Updates #2640
2024-08-25 17:43:44 +09:00
Hajime Hoshi
107189a00d
internal/shader: use strings.TrimPrefix
2024-08-25 15:43:44 +09:00
Hajime Hoshi
719838b7ab
.github/workflows: update wasmbrowsertest to fix timeout issue
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The issue agnivade/wasmbrowsertest#60 was fixed.
Updates #1313
2024-08-02 23:03:01 +09:00
Hajime Hoshi
d086e83a62
internal/shader: stabilize wasm tests on GitHub CI
2024-07-26 03:16:34 +09:00
Hajime Hoshi
5d4a68b0ea
internal/shaderir/hlsl: refactoring: separate calculation uniform offsets
2024-05-05 20:47:35 +09:00
Hajime Hoshi
a4abc4472b
internal/shaderir/msl: always use the same function names
2024-01-07 18:54:15 +09:00
Hajime Hoshi
63df6168d9
internal/shader: use plural forms for Kage compiler directives
...
This change renames
```
//kage:unit texel
//kage:unit pixel
```
to
```
//kage:unit texels
//kage:unit pixels
```
.
Closes #2717
2023-08-01 11:41:38 +09:00
Hajime Hoshi
49582519c1
all: add a compiler directive kage:unit
...
This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.
With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.
With the texel-unit mode, the behavior is the same as the current
behavior.
Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
df32901dce
internal/shader: refactoring
2023-04-16 18:37:06 +09:00
Hajime Hoshi
fda0b1cbcb
internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
...
D3DCompile can be a very slow function, and let's skip this if possible.
2022-12-24 17:44:54 +09:00
Hajime Hoshi
5404e4d68a
all: replace io/ioutil
with io
and os
...
Closes #1770
2022-09-15 02:54:25 +09:00
Hajime Hoshi
4893b13acc
internal/shaderir: add internal/shaderir/hlsl
...
Updates #1007
2022-03-26 01:31:05 +09:00
Hajime Hoshi
6f00221051
internal/shaderir/msl: rename the package name
...
Updates #2010
2022-03-10 16:25:11 +09:00
Hajime Hoshi
47bfd0db9e
internal/shaderir/metal: rename to msl
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Closes #2010
2022-03-10 00:14:06 +09:00
Hajime Hoshi
08ddb4233b
internal/shaderir/glsl: bug fix: % was not available on old GLSLs
...
Use a new utility function modInt instead.
Closes #1951
2022-01-12 01:41:09 +09:00
r3vit
57c45a13e4
Remove dot imports from tests - Remove dot imports ( #1837 )
...
Closes #1824
2021-10-02 19:58:48 +09:00
Hajime Hoshi
b1d7a5f595
shaderir/glsl: Enable dFdx for WebGL
...
With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.
This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.
Updates #1404
2020-11-21 19:07:54 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
337f44c916
shader: Add Metal tests
...
Fixes #1340
2020-09-10 01:19:02 +09:00
Hajime Hoshi
4ac11bf156
shader: Bug fix: Treat number literals in function calls correctly
2020-09-03 02:45:22 +09:00
Hajime Hoshi
00a92a21a3
shader: Add compilation tests for Metal
2020-08-08 21:29:01 +09:00
Hajime Hoshi
8bac08cbd9
Add internal/shaderir/glsl
2020-08-03 23:27:27 +09:00
Hajime Hoshi
fa60e31997
shaderir: Bug fix: Pass tests
2020-08-01 21:22:47 +09:00
Hajime Hoshi
4bd01fd038
graphicsdriver/opengl: Implement shaders for browsers
...
Fixes #1166
2020-08-01 20:27:46 +09:00
Hajime Hoshi
914eb093f8
shader: Bug fix: Compile error on the test
2020-07-08 01:38:27 +09:00
Hajime Hoshi
d0027ebc5f
shader: Bug fix: Skip tests on browsers
...
With wasmbrowsertest, file system is not available.
2020-06-08 12:32:15 +09:00
Hajime Hoshi
75706504bf
shader: Add testdata directory
2020-06-08 11:18:27 +09:00
Hajime Hoshi
acba49952c
shaderir: Add a test for nested function calls
2020-06-08 02:19:37 +09:00
Hajime Hoshi
399bb93044
shaderir: Add space lines between functions
2020-06-08 01:41:47 +09:00
Hajime Hoshi
84fb951729
shader: Implement variable initialization in multiple-value context
2020-06-08 01:33:12 +09:00
Hajime Hoshi
c986da8970
shader: Implement function call
2020-06-07 22:23:20 +09:00
Hajime Hoshi
869a61d9be
shader: Parse initial values of variables
2020-06-07 16:25:04 +09:00
Hajime Hoshi
147c82f212
shader: Bug fix: Test compile error
2020-06-07 00:52:51 +09:00
Hajime Hoshi
3dbf4c0a83
shader: Enable to specify entrypoint names
2020-06-05 01:11:39 +09:00
Hajime Hoshi
762b9788a0
shader: Parse fragment entry point
2020-06-03 23:56:08 +09:00
Hajime Hoshi
382ba75139
shader: Enable to put global variables anywhere
2020-06-03 23:19:07 +09:00
Hajime Hoshi
cd3d396975
shader: Implement vertex shader entry point
2020-06-03 01:03:27 +09:00
Hajime Hoshi
3118657fff
shaderir: Fix integer literals
2020-06-02 21:45:33 +09:00
Hajime Hoshi
909ba638a3
shader: Add more shadowing tests
2020-06-01 03:24:43 +09:00
Hajime Hoshi
37cc30bc38
shader: Add define (:=)
2020-06-01 02:23:27 +09:00
Hajime Hoshi
6fa7b4bb5a
shader: Analyze blocks and shadowings
2020-06-01 00:58:33 +09:00
Hajime Hoshi
5de0493294
shader: Implement multiple out params
2020-05-31 19:20:53 +09:00
Hajime Hoshi
91e5dde320
shader: Parse return
2020-05-31 18:01:12 +09:00
Hajime Hoshi
ddba8a911f
shader: Parse function signatures
2020-05-31 16:20:36 +09:00
Hajime Hoshi
1ede103ce6
shader: Add tests for uniform variables
2020-05-31 02:06:41 +09:00
Hajime Hoshi
8cb70062b7
shader: Remove dumping and original types
2020-05-31 01:25:24 +09:00
Hajime Hoshi
6d182c4b55
shader: Parse structs
2020-05-11 00:43:17 +09:00
Hajime Hoshi
ba9d27b8ba
shader: Rename type -> basicType
2020-05-10 23:28:05 +09:00
Hajime Hoshi
02eafb2929
shader: Forbid unexported global variables
2020-05-10 21:57:12 +09:00
Hajime Hoshi
a39376ad47
shader: Add stmtBlock
2020-05-10 21:45:12 +09:00