Commit Graph

61 Commits

Author SHA1 Message Date
Hajime Hoshi
719838b7ab .github/workflows: update wasmbrowsertest to fix timeout issue
The issue agnivade/wasmbrowsertest#60 was fixed.

Updates #1313
2024-08-02 23:03:01 +09:00
Hajime Hoshi
d086e83a62 internal/shader: stabilize wasm tests on GitHub CI 2024-07-26 03:16:34 +09:00
Hajime Hoshi
5d4a68b0ea internal/shaderir/hlsl: refactoring: separate calculation uniform offsets 2024-05-05 20:47:35 +09:00
Hajime Hoshi
a4abc4472b internal/shaderir/msl: always use the same function names 2024-01-07 18:54:15 +09:00
Hajime Hoshi
63df6168d9 internal/shader: use plural forms for Kage compiler directives
This change renames

```
//kage:unit texel
//kage:unit pixel
```

to

```
//kage:unit texels
//kage:unit pixels
```

.

Closes #2717
2023-08-01 11:41:38 +09:00
Hajime Hoshi
49582519c1 all: add a compiler directive kage:unit
This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.

With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.

With the texel-unit mode, the behavior is the same as the current
behavior.

Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
df32901dce internal/shader: refactoring 2023-04-16 18:37:06 +09:00
Hajime Hoshi
fda0b1cbcb internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
D3DCompile can be a very slow function, and let's skip this if possible.
2022-12-24 17:44:54 +09:00
Hajime Hoshi
5404e4d68a all: replace io/ioutil with io and os
Closes #1770
2022-09-15 02:54:25 +09:00
Hajime Hoshi
4893b13acc internal/shaderir: add internal/shaderir/hlsl
Updates #1007
2022-03-26 01:31:05 +09:00
Hajime Hoshi
6f00221051 internal/shaderir/msl: rename the package name
Updates #2010
2022-03-10 16:25:11 +09:00
Hajime Hoshi
47bfd0db9e internal/shaderir/metal: rename to msl
Closes #2010
2022-03-10 00:14:06 +09:00
Hajime Hoshi
08ddb4233b internal/shaderir/glsl: bug fix: % was not available on old GLSLs
Use a new utility function modInt instead.

Closes #1951
2022-01-12 01:41:09 +09:00
r3vit
57c45a13e4
Remove dot imports from tests - Remove dot imports (#1837)
Closes #1824
2021-10-02 19:58:48 +09:00
Hajime Hoshi
b1d7a5f595 shaderir/glsl: Enable dFdx for WebGL
With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.

This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.

Updates #1404
2020-11-21 19:07:54 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
337f44c916 shader: Add Metal tests
Fixes #1340
2020-09-10 01:19:02 +09:00
Hajime Hoshi
4ac11bf156 shader: Bug fix: Treat number literals in function calls correctly 2020-09-03 02:45:22 +09:00
Hajime Hoshi
00a92a21a3 shader: Add compilation tests for Metal 2020-08-08 21:29:01 +09:00
Hajime Hoshi
8bac08cbd9 Add internal/shaderir/glsl 2020-08-03 23:27:27 +09:00
Hajime Hoshi
fa60e31997 shaderir: Bug fix: Pass tests 2020-08-01 21:22:47 +09:00
Hajime Hoshi
4bd01fd038 graphicsdriver/opengl: Implement shaders for browsers
Fixes #1166
2020-08-01 20:27:46 +09:00
Hajime Hoshi
914eb093f8 shader: Bug fix: Compile error on the test 2020-07-08 01:38:27 +09:00
Hajime Hoshi
d0027ebc5f shader: Bug fix: Skip tests on browsers
With wasmbrowsertest, file system is not available.
2020-06-08 12:32:15 +09:00
Hajime Hoshi
75706504bf shader: Add testdata directory 2020-06-08 11:18:27 +09:00
Hajime Hoshi
acba49952c shaderir: Add a test for nested function calls 2020-06-08 02:19:37 +09:00
Hajime Hoshi
399bb93044 shaderir: Add space lines between functions 2020-06-08 01:41:47 +09:00
Hajime Hoshi
84fb951729 shader: Implement variable initialization in multiple-value context 2020-06-08 01:33:12 +09:00
Hajime Hoshi
c986da8970 shader: Implement function call 2020-06-07 22:23:20 +09:00
Hajime Hoshi
869a61d9be shader: Parse initial values of variables 2020-06-07 16:25:04 +09:00
Hajime Hoshi
147c82f212 shader: Bug fix: Test compile error 2020-06-07 00:52:51 +09:00
Hajime Hoshi
3dbf4c0a83 shader: Enable to specify entrypoint names 2020-06-05 01:11:39 +09:00
Hajime Hoshi
762b9788a0 shader: Parse fragment entry point 2020-06-03 23:56:08 +09:00
Hajime Hoshi
382ba75139 shader: Enable to put global variables anywhere 2020-06-03 23:19:07 +09:00
Hajime Hoshi
cd3d396975 shader: Implement vertex shader entry point 2020-06-03 01:03:27 +09:00
Hajime Hoshi
3118657fff shaderir: Fix integer literals 2020-06-02 21:45:33 +09:00
Hajime Hoshi
909ba638a3 shader: Add more shadowing tests 2020-06-01 03:24:43 +09:00
Hajime Hoshi
37cc30bc38 shader: Add define (:=) 2020-06-01 02:23:27 +09:00
Hajime Hoshi
6fa7b4bb5a shader: Analyze blocks and shadowings 2020-06-01 00:58:33 +09:00
Hajime Hoshi
5de0493294 shader: Implement multiple out params 2020-05-31 19:20:53 +09:00
Hajime Hoshi
91e5dde320 shader: Parse return 2020-05-31 18:01:12 +09:00
Hajime Hoshi
ddba8a911f shader: Parse function signatures 2020-05-31 16:20:36 +09:00
Hajime Hoshi
1ede103ce6 shader: Add tests for uniform variables 2020-05-31 02:06:41 +09:00
Hajime Hoshi
8cb70062b7 shader: Remove dumping and original types 2020-05-31 01:25:24 +09:00
Hajime Hoshi
6d182c4b55 shader: Parse structs 2020-05-11 00:43:17 +09:00
Hajime Hoshi
ba9d27b8ba shader: Rename type -> basicType 2020-05-10 23:28:05 +09:00
Hajime Hoshi
02eafb2929 shader: Forbid unexported global variables 2020-05-10 21:57:12 +09:00
Hajime Hoshi
a39376ad47 shader: Add stmtBlock 2020-05-10 21:45:12 +09:00
Hajime Hoshi
73255f4663 shader: Add more tests 2020-05-10 20:41:43 +09:00
Hajime Hoshi
8ede0b3891 shader: Bug fix: fix tests 2020-05-10 19:48:24 +09:00