Hajime Hoshi
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ad285c2235
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glfw: Add DLL build results
This also adds fixes for 32bit machines.
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2018-12-31 15:46:01 +09:00 |
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Hajime Hoshi
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90f82de5ef
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glfw: Separate glfw-dependent part and the other part
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2018-12-30 20:45:50 +09:00 |
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Hajime Hoshi
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55c2fa4de1
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Use internal/glfw
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2018-12-30 02:35:46 +09:00 |
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Hajime Hoshi
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1fd445b0e4
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glfw: Start implementing glfw package (Key)
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2018-12-30 01:11:49 +09:00 |
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Hajime Hoshi
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8319e0d41d
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Remove package glfw (once)
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2014-12-14 17:00:11 +09:00 |
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Hajime Hoshi
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76b7da090c
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Remove dependencies on ebiten from opengl
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2014-12-14 15:26:10 +09:00 |
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Hajime Hoshi
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d264d7a06b
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Remove dependencies on ebiten from shader
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2014-12-13 14:53:54 +09:00 |
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Hajime Hoshi
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4addf8f9af
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Rename PushOffscreen -> PushRenderTarget
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2014-12-13 14:53:53 +09:00 |
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Hajime Hoshi
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54509e42cf
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Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
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2014-12-11 03:50:35 +09:00 |
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Hajime Hoshi
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d5529d4351
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Add ebitenutil/debugprint.go
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2014-12-11 01:59:38 +09:00 |
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Hajime Hoshi
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a39f0e904d
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Remove some methods; Add Game.Initialize
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2014-12-11 01:12:46 +09:00 |
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Hajime Hoshi
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343916ad29
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Add GameContext; Remove Input and TextureFactory
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2014-12-10 23:52:37 +09:00 |
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Hajime Hoshi
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b313578a24
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Add ebiten/runner; Move glfw -> internal/glfw
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2014-12-10 22:55:34 +09:00 |
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