Hajime Hoshi
b20f611058
uidriver/js: Implement touches on go2cpp
2020-12-21 18:36:01 +09:00
Hajime Hoshi
8003000976
uidriver/js: Refactoring
2020-12-20 18:19:58 +09:00
Hajime Hoshi
2e2ee2595b
uidriver/js: Refactoring
2020-12-20 18:17:08 +09:00
Hajime Hoshi
5bbb148a38
uidriver/js: Add jsKeyToID to avoid js.Value.String
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Fixes #1437
2020-12-16 13:30:42 +09:00
Hajime Hoshi
69b1d2e820
uidriver/js: Use js.Value as key strings
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Updates #1437
2020-12-16 12:53:33 +09:00
Hajime Hoshi
442be20f4d
uidriver/js: Avoid calling String when possible to reduce overhead
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Updates #1437
2020-12-16 12:41:55 +09:00
Hajime Hoshi
8d2a4ac917
uidriver/glfw: Bug fix: OpenGL was adopted unexpectedly on macOS Big Sur
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Fixes #1429
2020-12-09 10:21:26 +09:00
Hajime Hoshi
35867c7697
uidriver/js: Add go2cpp.screenWidth/screenHeight
2020-12-09 10:10:34 +09:00
Hajime Hoshi
768fdd2c47
uidriver/js: Separate registering event handlers
2020-12-06 22:56:09 +09:00
Hajime Hoshi
5897e1ab7c
Implement some preparation code for go2cpp
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Updates #744
2020-11-30 23:18:42 +09:00
Hajime Hoshi
4df958c9fd
Avoid comparing to js.Undefined() for consistency
2020-11-21 14:25:17 +09:00
Hajime Hoshi
3101ffd082
uidriver/glfw: Bug fix: Add more mutex locks for callbacks
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Updates #1358
2020-11-18 20:43:29 +09:00
Hajime Hoshi
91b01ff83d
uidriver/glfw: Replace thread usages with mutex usages for performance
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Updates #1358
2020-11-18 19:45:15 +09:00
Hajime Hoshi
14070ee153
uidriver: Copy the runes on the callee sides
2020-11-18 19:37:12 +09:00
Hajime Hoshi
61bf10e73e
uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically
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Fixes #1405
2020-10-27 03:14:55 +09:00
Jake Coffman
290f05060a
ebiten: Add ebitensinglethread build tag ( #1396 )
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Updates #1367
2020-10-21 02:55:17 +09:00
Hajime Hoshi
f611b48c71
graphicsdriver/opengl: Use native GLES functions for mobiles
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After this change, GL functions for mobiles, especially Android, are
native ones instead of golang.org/x/mobile/gl functions in order to
reduce goroutine context switches.
On gomobile-build, golang.org/x/mobile/gl functions are still used.
Fixes #1387
2020-10-19 03:51:20 +09:00
Hajime Hoshi
f39f80c7c3
uidriver/glfw: Refactoring
2020-10-17 17:45:29 +09:00
Hajime Hoshi
974ec525fa
uidriver/glfw: Refactoring
2020-10-17 15:09:12 +09:00
Hajime Hoshi
33fd7c935a
uidriver/glfw: Avoid (*thread).Call when possible at (*UserInterface).loop
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Updates #1367
2020-10-17 06:08:15 +09:00
Hajime Hoshi
cbb70d045c
uidriver/glfw: Eliminate (*thread).Call at (*UserInterface).update
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Updates #1367
2020-10-17 06:03:38 +09:00
Hajime Hoshi
ee50f611ee
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).updateSize
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Updates #1367
2020-10-17 05:53:21 +09:00
Hajime Hoshi
d9906835ad
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).update
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Updates #1367
2020-10-17 05:33:34 +09:00
Hajime Hoshi
1864c22ad6
uidriver/glfw: Reduce (*thread).Call at (*Input).update
2020-10-17 05:22:23 +09:00
Hajime Hoshi
495b2b722a
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).update
2020-10-17 04:38:15 +09:00
Hajime Hoshi
7762f5dcec
uidriver/glfw: Reduce (*thread).Call
2020-10-17 04:33:34 +09:00
Hajime Hoshi
1db7bed2a7
uidriver/glfw: Refactoring
2020-10-17 02:57:03 +09:00
Hajime Hoshi
770661c609
driver: Refactoring: Remove (UIContext).Draw
2020-10-15 01:27:50 +09:00
Hajime Hoshi
eed619ad0f
graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 02:46:31 +09:00
Hajime Hoshi
713eee1117
Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"
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This reverts commit 2942f10d9d
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Reason: Compile error on mobiles and runtime error on browsers
2020-10-13 02:12:02 +09:00
Hajime Hoshi
2942f10d9d
graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 01:50:54 +09:00
Hajime Hoshi
3c21246db5
uidirve/js: Bug fix: Fix key codes for Edge browser
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Updates #1382
2020-10-11 19:03:49 +09:00
Hajime Hoshi
5ee3fdf628
ebiten: Add KeySuper
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Fixes #1382
2020-10-11 18:40:40 +09:00
Hajime Hoshi
7f55fdf769
uidriver/js: Stop auto-focusing on loading when the page is in an iframe
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Fixes #1373
2020-10-10 15:52:33 +09:00
Hajime Hoshi
b1c67c7661
ebiten: Introduce type TouchID
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Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa
ebiten: Introduce type GamepadID
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Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
ee4ebaaa95
Clean up the 'js' build tags
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Updates #1129
2020-10-07 02:07:03 +09:00
Hajime Hoshi
7a0e31a23a
Clean up the 'js' build tags
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Updates #1129
2020-10-07 01:33:10 +09:00
Hajime Hoshi
00f3d83d4c
Remove supporting GopherJS
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Fixes #1129
2020-10-07 01:10:09 +09:00
Hajime Hoshi
41cf90a321
ebiten: Change the default value of IsRunningOnUnfocused to be true
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Fixes #1180
2020-10-07 00:30:49 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
9890dc51da
uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
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Fixes #1363
2020-09-22 18:45:56 +09:00
Hajime Hoshi
ee52c88e98
uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen
2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d
uidriver/glfw: Adjust monitor sizes with math.Ceil
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deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
28ce1fc3fb
uidriver/glfw: Bug fix: Compile failure
2020-09-19 01:32:33 +09:00
Hajime Hoshi
51f06139a6
uidriver/glfw: Bug fix: Treat X scale (HiDPI) correctly
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Fixes #1350
2020-09-19 01:24:18 +09:00
Hajime Hoshi
40e35fa047
uidriver/glfw: Bug fix: Unscale the size for framebuffers on Linux/UNIX
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Fixes #1307
2020-09-19 01:04:18 +09:00
Hajime Hoshi
97607f5779
graphicsdriver/glfw: Bug fix: Convert window size unit correctly on Linux/UNIX
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Updates #1307
2020-09-19 00:31:34 +09:00
Hajime Hoshi
5278a7c6d6
uidriver/glfw: Bug fix: Use the correct scale for GLFW APIs on Linux/UNIX
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Updates #1307
2020-09-19 00:21:10 +09:00
Hajime Hoshi
20ccafce4b
uidriver/mobile: Bug fix: Freezing on Pixel 4a by force calling DoWork
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When the two channels don't receive for a while, call DoWork forcibly to avoid
freeze.
In theory, this timeout should not be necessary. However, it looks like this
'select' statement sometimes blocks forever on some Android devices like
Pixel 4(a). Apparently workAvailable sometimes not receives even though there
are queued OpenGL functions. Call DoWork for such case as a symptomatic
treatment.
Calling DoWork without waiting for workAvailable is safe. If there are no tasks,
DoWork should return immediately.
Updates #1322
Fixes #1332
2020-09-06 14:34:12 +09:00