Hajime Hoshi
bb20c9719e
uidriver/js: Implement gamepads for go2cpp
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Updates #744
2020-12-27 20:10:45 +09:00
Hajime Hoshi
601fd5eb22
uidriver/js: Update go2cpp touch API
2020-12-27 19:56:24 +09:00
Hajime Hoshi
8e6792ca23
uidriver/js: Refactoring: Use a map for gamepad states
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This change improves the consistency with touches.
2020-12-27 18:44:16 +09:00
Hajime Hoshi
a6ade8f5cd
uidriver/js: Update touch APIs for go2cpp
2020-12-21 23:01:12 +09:00
Hajime Hoshi
b20f611058
uidriver/js: Implement touches on go2cpp
2020-12-21 18:36:01 +09:00
Hajime Hoshi
8003000976
uidriver/js: Refactoring
2020-12-20 18:19:58 +09:00
Hajime Hoshi
2e2ee2595b
uidriver/js: Refactoring
2020-12-20 18:17:08 +09:00
Hajime Hoshi
5bbb148a38
uidriver/js: Add jsKeyToID to avoid js.Value.String
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Fixes #1437
2020-12-16 13:30:42 +09:00
Hajime Hoshi
69b1d2e820
uidriver/js: Use js.Value as key strings
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Updates #1437
2020-12-16 12:53:33 +09:00
Hajime Hoshi
442be20f4d
uidriver/js: Avoid calling String when possible to reduce overhead
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Updates #1437
2020-12-16 12:41:55 +09:00
Hajime Hoshi
8d2a4ac917
uidriver/glfw: Bug fix: OpenGL was adopted unexpectedly on macOS Big Sur
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Fixes #1429
2020-12-09 10:21:26 +09:00
Hajime Hoshi
35867c7697
uidriver/js: Add go2cpp.screenWidth/screenHeight
2020-12-09 10:10:34 +09:00
Hajime Hoshi
768fdd2c47
uidriver/js: Separate registering event handlers
2020-12-06 22:56:09 +09:00
Hajime Hoshi
5897e1ab7c
Implement some preparation code for go2cpp
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Updates #744
2020-11-30 23:18:42 +09:00
Hajime Hoshi
4df958c9fd
Avoid comparing to js.Undefined() for consistency
2020-11-21 14:25:17 +09:00
Hajime Hoshi
3101ffd082
uidriver/glfw: Bug fix: Add more mutex locks for callbacks
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Updates #1358
2020-11-18 20:43:29 +09:00
Hajime Hoshi
91b01ff83d
uidriver/glfw: Replace thread usages with mutex usages for performance
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Updates #1358
2020-11-18 19:45:15 +09:00
Hajime Hoshi
14070ee153
uidriver: Copy the runes on the callee sides
2020-11-18 19:37:12 +09:00
Hajime Hoshi
61bf10e73e
uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically
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Fixes #1405
2020-10-27 03:14:55 +09:00
Jake Coffman
290f05060a
ebiten: Add ebitensinglethread build tag ( #1396 )
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Updates #1367
2020-10-21 02:55:17 +09:00
Hajime Hoshi
f611b48c71
graphicsdriver/opengl: Use native GLES functions for mobiles
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After this change, GL functions for mobiles, especially Android, are
native ones instead of golang.org/x/mobile/gl functions in order to
reduce goroutine context switches.
On gomobile-build, golang.org/x/mobile/gl functions are still used.
Fixes #1387
2020-10-19 03:51:20 +09:00
Hajime Hoshi
f39f80c7c3
uidriver/glfw: Refactoring
2020-10-17 17:45:29 +09:00
Hajime Hoshi
974ec525fa
uidriver/glfw: Refactoring
2020-10-17 15:09:12 +09:00
Hajime Hoshi
33fd7c935a
uidriver/glfw: Avoid (*thread).Call when possible at (*UserInterface).loop
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Updates #1367
2020-10-17 06:08:15 +09:00
Hajime Hoshi
cbb70d045c
uidriver/glfw: Eliminate (*thread).Call at (*UserInterface).update
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Updates #1367
2020-10-17 06:03:38 +09:00
Hajime Hoshi
ee50f611ee
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).updateSize
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Updates #1367
2020-10-17 05:53:21 +09:00
Hajime Hoshi
d9906835ad
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).update
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Updates #1367
2020-10-17 05:33:34 +09:00
Hajime Hoshi
1864c22ad6
uidriver/glfw: Reduce (*thread).Call at (*Input).update
2020-10-17 05:22:23 +09:00
Hajime Hoshi
495b2b722a
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).update
2020-10-17 04:38:15 +09:00
Hajime Hoshi
7762f5dcec
uidriver/glfw: Reduce (*thread).Call
2020-10-17 04:33:34 +09:00
Hajime Hoshi
1db7bed2a7
uidriver/glfw: Refactoring
2020-10-17 02:57:03 +09:00
Hajime Hoshi
770661c609
driver: Refactoring: Remove (UIContext).Draw
2020-10-15 01:27:50 +09:00
Hajime Hoshi
eed619ad0f
graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 02:46:31 +09:00
Hajime Hoshi
713eee1117
Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"
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This reverts commit 2942f10d9d
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Reason: Compile error on mobiles and runtime error on browsers
2020-10-13 02:12:02 +09:00
Hajime Hoshi
2942f10d9d
graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 01:50:54 +09:00
Hajime Hoshi
3c21246db5
uidirve/js: Bug fix: Fix key codes for Edge browser
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Updates #1382
2020-10-11 19:03:49 +09:00
Hajime Hoshi
5ee3fdf628
ebiten: Add KeySuper
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Fixes #1382
2020-10-11 18:40:40 +09:00
Hajime Hoshi
7f55fdf769
uidriver/js: Stop auto-focusing on loading when the page is in an iframe
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Fixes #1373
2020-10-10 15:52:33 +09:00
Hajime Hoshi
b1c67c7661
ebiten: Introduce type TouchID
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Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa
ebiten: Introduce type GamepadID
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Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
ee4ebaaa95
Clean up the 'js' build tags
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Updates #1129
2020-10-07 02:07:03 +09:00
Hajime Hoshi
7a0e31a23a
Clean up the 'js' build tags
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Updates #1129
2020-10-07 01:33:10 +09:00
Hajime Hoshi
00f3d83d4c
Remove supporting GopherJS
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Fixes #1129
2020-10-07 01:10:09 +09:00
Hajime Hoshi
41cf90a321
ebiten: Change the default value of IsRunningOnUnfocused to be true
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Fixes #1180
2020-10-07 00:30:49 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
9890dc51da
uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
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Fixes #1363
2020-09-22 18:45:56 +09:00
Hajime Hoshi
ee52c88e98
uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen
2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d
uidriver/glfw: Adjust monitor sizes with math.Ceil
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deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
28ce1fc3fb
uidriver/glfw: Bug fix: Compile failure
2020-09-19 01:32:33 +09:00
Hajime Hoshi
51f06139a6
uidriver/glfw: Bug fix: Treat X scale (HiDPI) correctly
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Fixes #1350
2020-09-19 01:24:18 +09:00