Hajime Hoshi
b2d618c2be
mipmap, shareable: Refactoring: Remove SetGraphicsDriver
2020-10-13 01:36:52 +09:00
Hajime Hoshi
7a0e31a23a
Clean up the 'js' build tags
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Updates #1129
2020-10-07 01:33:10 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
f3ef2e2af5
Performance optimization for the path without a shader
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Fixes #1355
2020-09-21 05:43:24 +09:00
Hajime Hoshi
7329880f40
restorable: Make the image stale when volatile state changes
2020-08-19 21:13:05 +09:00
Hajime Hoshi
8aef1f9080
restorable: Enable to set the 'volatile' state later
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Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
64a6b39240
Revert "restorable: Do not record pixels if restoring is not requried"
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This reverts commit 5e1f263d6d
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Reason: Issue #1304
2020-08-17 00:00:12 +09:00
Hajime Hoshi
5e1f263d6d
restorable: Do not record pixels if restoring is not requried
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Fixes #1022
2020-08-16 20:07:17 +09:00
Hajime Hoshi
71e65fa1b7
cmd/ebitenmobile: Use an explict way to detect context lost on Android
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Fixes #1176
2020-08-15 01:39:08 +09:00
Hajime Hoshi
a45e241da1
shaderir/metal: Implement the shader IR compiler for Metal
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Fixes #1165
2020-08-08 19:14:57 +09:00
Hajime Hoshi
5506491c03
graphicsdriver/opengl: Bug fix: Binding the same texture multiple times did not work
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Updates #1193
2020-07-19 04:34:53 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
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Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
5dd073fcbb
restorable, graphicscommand: Remove uniform variables
2020-07-19 01:55:01 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
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This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
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Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
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Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40
driver: Add Region and sourceRegion parameter at Draw
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This is a preparation to remove source-region information from
vertices.
Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
4c640d2500
buffered, restorable: Remove copying pixels
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Instead, the callers (ebiten.NewImageFromImage and
(*ebiten.Image).ReplacePixels) have responsibility to copy the
pixels now. This change should reduce unnecessary copying pixels.
Updates #1222
2020-07-01 02:56:40 +09:00
Hajime Hoshi
1fe2f47701
graphicscommand: Remove the source-region parts from the uniform variables
2020-06-30 00:44:05 +09:00
Hajime Hoshi
dea3785750
shareable, restorable, graphicscommand: Remove making arrays at DrawTriangles
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Updates #1220
2020-06-29 13:37:37 +09:00
Hajime Hoshi
a1abe6b728
restorable: Add padding when renderingn the empty image
2020-06-26 14:01:49 +09:00
Hajime Hoshi
2a63512c6e
driver: Add AddressUnsafe
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This skips the source-region check and reduces 'if' branches from
shader programs.
AddressUnsafe is internal only so far. We might expose this value
later.
Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
ba36d5a8e9
shader: Reland: Add a predefined uniform variable: __viewportSize
2020-06-07 00:14:09 +09:00
Hajime Hoshi
2f843c49a6
shader: Fix the case when the source image is nil for shaders
2020-06-04 01:35:35 +09:00
Hajime Hoshi
2bdef2e8c4
restorable: Add an explicit way to detect context-lost
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isTexture was used to detect context-lost and called every frame.
This was not good for performance.
This change adds a way to notify context-lost from the WebGL
handlers directly, and the package restorable uses it instead of
calling (*Image).isInvalaidated.
Fixes #1175
2020-05-30 20:29:15 +09:00
Hajime Hoshi
117fd61d27
restorable: Do not dispose objects when restoring on browsers
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This fix suppresses warnings on the Chrome console.
2020-05-30 19:24:03 +09:00
Hajime Hoshi
c0cd7ec59c
restorable: Update comments
2020-05-30 16:06:22 +09:00
Hajime Hoshi
833a364ba8
testing: Bug fix: Image's size should not be in uniform variables
2020-05-30 05:16:50 +09:00
Hajime Hoshi
1c980a16f5
graphicsdriver/opengl: Ignore non-existent uniform locations
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Shader users should not have to care about the existence of uniform
variables.
Updates #1168
2020-05-27 11:39:11 +09:00
Hajime Hoshi
f80719ef9a
driver: Use slices for uniform variables instead of maps
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Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
f14f3b6456
restorable: Fix comments
2020-05-26 00:28:00 +09:00
Hajime Hoshi
7b9cc8deb4
restorable: Add tests to dispose shaders
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When a shader is disposed, all the images depending on it should
become stale, i.e., discard its all the rendering history items,
because they cannot be restored due to the lack of data on the GPU.
2020-05-26 00:20:11 +09:00
Hajime Hoshi
8e6f19b37a
restorable: Add a test using shaders with multiple sources
2020-05-25 23:57:55 +09:00
Hajime Hoshi
ca73f17dd4
restorable: Bug fix: Fill didn't invalidate its dependencies
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Fixes #1170
2020-05-25 23:37:25 +09:00
Hajime Hoshi
8738d182fb
restoreble: Add test with shaders rendering an image
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Updates #1168
2020-05-25 02:32:23 +09:00
Hajime Hoshi
732f288d20
restorable: Add Shader (WIP)
2020-05-25 00:50:01 +09:00
Hajime Hoshi
a4d419bab1
graphicscommand: Merge DrawTriangles and DrawShader
2020-05-24 02:36:09 +09:00
Hajime Hoshi
7b77164710
restorable: Ignore the error when restoring failed due to being not ready
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(driver.Graphics).BeginFrame tries to restore the images, but
the context might be lost at that time yet. If the attempt to
restore the context because the driver is not ready, return
silently.
Fixes #1133
2020-04-12 20:01:18 +09:00
Hajime Hoshi
47d5c3b5e1
Add testing package
2020-04-01 18:10:48 +09:00
Hajime Hoshi
46601bb516
graphics: Fill the screenshot in black when the screen is not transparent
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Fixes #997
2020-02-06 03:08:16 +09:00
Hajime Hoshi
b3bdf51905
graphicscommand: Return the error immediately ( #1060 )
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Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.
This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.
Fixes #971
2020-01-19 01:18:56 +09:00
Hajime Hoshi
42056c2d61
restorable: Refactoring: Remove Clear
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Fill now fills the whole texture.
2019-12-02 03:03:07 +09:00
Hajime Hoshi
e42cff071c
restorable: Merge two 'copy' into one
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Fixes #983
2019-11-16 02:10:53 +09:00
Hajime Hoshi
aa6fc67736
Revert "graphics: Avoid all copying pixels"
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This reverts commit c60a32a479
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Reason: This breaks backward comptibility and it was not obvious how to fix examples.
2019-11-16 02:04:46 +09:00
Hajime Hoshi
c60a32a479
graphics: Avoid all copying pixels
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This is a breaking change: ReplacePixels now takes the ownership
of the given pixels.
Fixes #983
2019-11-16 01:51:36 +09:00
Hajime Hoshi
f1091910bd
Revert "graphicscommand: Remove copying pixels"
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This reverts commit 339a96b7e6
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Reason: this causes panic on extending textures
2019-11-16 00:43:22 +09:00
Hajime Hoshi
339a96b7e6
graphicscommand: Remove copying pixels
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Now ReplacePixels takes the ownership.
Updates #983
2019-11-16 00:29:37 +09:00
Hajime Hoshi
cbe4844fa0
Fix misspellings
2019-10-12 01:10:53 +09:00
Hajime Hoshi
7e7751bd43
restorable: Performance tuning
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This is based on the result of examples/set (Wasm).
2019-10-04 02:02:36 +09:00