Hajime Hoshi
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d1b9a0a9a1
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internal/ui: freeze the input state for each frame
After this change, the input APIs will return more consistent results
for one frame.
Closes #2496
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2022-12-18 23:54:43 +09:00 |
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Hajime Hoshi
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3024e07ecc
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ebiten: add RunGameOptions.ScreenTransparent
Closes #2378
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2022-12-09 22:50:57 +09:00 |
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Hajime Hoshi
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d31b0189a2
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ebiten: add RunGameOptions.InitUnfocused
Updates #2378
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2022-12-09 21:27:32 +09:00 |
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Hajime Hoshi
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bb68ebfcad
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ebiten: add RunGameWithOptions to specify graphics library
This also adds mobile.SetGameWithOptions.
Updates #2378
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2022-12-09 21:27:31 +09:00 |
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Hajime Hoshi
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8c49c88b08
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internal/graphicsdriver/opengl: refactoring
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2022-11-13 15:27:37 +09:00 |
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Hajime Hoshi
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a0a5f2b301
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internal/graphicsdriver/opengl: remove SetGomobileGLContext
This change is needed to initialize the context at opengl.NewGraphics.
Updates #2451
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2022-11-13 15:07:14 +09:00 |
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Artem Yadelskyi
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5b53cef59e
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all: remove old // +build comments (#2431)
Closes #2325
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2022-11-03 12:55:14 +09:00 |
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Hajime Hoshi
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3a0f28ce6b
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internal/ui: refactoring: reduce global-variable usages
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2022-09-26 00:46:03 +09:00 |
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Hajime Hoshi
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fa108ca717
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internal/ui: bug fix: compiie errors on mobiles and browsers
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2022-09-26 00:34:44 +09:00 |
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Hajime Hoshi
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8081d0636a
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internal/cbackend: rename to nintendosdk
Updates #2242
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2022-08-12 17:19:37 +09:00 |
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Hajime Hoshi
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e7c0a121c4
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all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
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2022-08-12 13:15:39 +09:00 |
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