Hajime Hoshi
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1ca76b64f7
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graphics: Add a comment
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2016-05-31 00:30:04 +09:00 |
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Hajime Hoshi
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3195ae32d8
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mobile: Implement Pause/Resume
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2016-05-24 00:00:54 +09:00 |
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Hajime Hoshi
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9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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a3272d0b49
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graphics: Refactoring: Reduce global variables
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2016-05-15 02:29:54 +09:00 |
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Hajime Hoshi
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07da7a2348
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graphics: Refactoring
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2016-04-08 04:39:13 +09:00 |
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Hajime Hoshi
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b2c5cb164a
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graphics: Calculate vertices ahead of locking
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2016-04-08 03:18:52 +09:00 |
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Hajime Hoshi
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492f471ec3
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graphics: Early return when num of vertices is 0
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2016-04-08 02:49:53 +09:00 |
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Hajime Hoshi
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c6fc5ab865
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graphics: CompositionMode -> CompositeMode (#170)
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2016-03-01 02:16:32 +09:00 |
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Hajime Hoshi
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8ae1e292ab
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graphics: Introduce CompositionMode (#151)
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2016-02-29 01:37:06 +09:00 |
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Hajime Hoshi
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d99ddab6f8
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graphics: Reduce calling TextureQuad.Len()
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2016-02-17 00:45:19 +09:00 |
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Hajime Hoshi
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169d57936c
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graphics: Speed improvement by returning single value
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2016-02-17 00:21:39 +09:00 |
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Hajime Hoshi
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ef4828669c
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graphics: Bug fix: must skip rendering when 0 vertices are set
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2016-02-16 02:45:56 +09:00 |
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Hajime Hoshi
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1e9fb05161
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graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying
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2016-02-16 02:26:40 +09:00 |
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Hajime Hoshi
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6d2148f3ea
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graphics: Remove unneeded 'if'
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2016-02-16 01:55:39 +09:00 |
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Hajime Hoshi
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f5b4179142
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graphics: Avoid calling Len() too many times
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2016-02-16 01:51:34 +09:00 |
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Hajime Hoshi
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537cfea8a4
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graphics: Avoid using append
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2016-02-16 01:49:27 +09:00 |
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Hajime Hoshi
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c54b5c4b06
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image: Introduce programContext (#144)
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2016-02-07 05:13:54 +09:00 |
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Hajime Hoshi
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38552f8d9d
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image: Remove drawing lines and rects (#142)
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2016-02-06 17:57:20 +09:00 |
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Hajime Hoshi
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633ee4096e
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#132 Temporal hack to run with Go1.5
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2015-07-22 23:28:15 +09:00 |
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Hajime Hoshi
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beecf31937
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Resolve some TODOs
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2015-02-10 10:44:58 +09:00 |
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Hajime Hoshi
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e23b0758e5
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Merge internal/graphics/internal/shaders into internal/graphics
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2015-01-26 23:32:50 +09:00 |
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