Hajime Hoshi
b4819c4523
input: Rename GamepadGUID -> GamepadSDLID ( #1049 )
...
Gamepad GUID is a SDL specific notion and, strictly speaking,
they are not GUID (UUID) since they don't follow UUID's
specifications.
Renaming the function makes the situation clearer.
Updates #1048
2020-01-11 15:50:37 +09:00
Jake Bentvelzen
c17946bb82
ui: Add GamepadGUID and GamepadName functions ( #1035 )
...
Fixes #1034
2020-01-09 22:11:32 +09:00
Hajime Hoshi
bda11b0e17
driver: Add UI.SetWindowSize and UIContext.Layout
...
This is a preparation to introduce RunGame function.
Updates # 943 (Fix this line before committing)
2019-12-15 02:29:43 +09:00
Hajime Hoshi
2871795895
uidriver/glfw: Refactoring: Remove mutex from Input
...
Mixing a thread and a mutex is risky. Use a thread if possible.
2019-12-12 03:20:24 +09:00
Hajime Hoshi
e00a190f22
uidriver/glfw: Refactoring: Add toDeviceIndependentPixel / toDeviceDependentPixel
2019-12-08 22:09:12 +09:00
Hajime Hoshi
a040aae83b
glfw: Update to GLFW 3.3
...
Fixes #1000
2019-11-26 01:19:20 +09:00
Hajime Hoshi
4d0e23c460
uidriver/glfw: Reduce mutex to avoid potential deadlock
2019-08-19 01:01:43 +09:00
Hajime Hoshi
0aa3135082
driver: Remove UI.AdjustPosition
2019-04-07 19:31:49 +09:00
Hajime Hoshi
26c32d36b5
uidriver: Move input implementation to uidrivers
2019-04-07 19:16:00 +09:00