dericmiller
7ee8d1aa5f
examples/life: Fix initial world randomization ( #1045 )
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Because golang executes the init function after establishing
the variables in the var block, the random number seed wasn't
initializing until after the initial world state had gotten
established (leading to an identical game of Life on every run).
To fix this, we establish an empty world in the var block,
and then populate it in the init function after the random
number generator has been seeded.
2020-01-06 13:09:51 +09:00
Hajime Hoshi
3cd9dfd800
Rename IsRunningSlowly to IsDrawingSkipped
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Fixes #643
2018-07-10 22:31:26 +09:00
Hajime Hoshi
b69d564d89
examples/life: Refactoring
2018-05-13 00:38:33 +09:00
Hajime Hoshi
eecb04eaea
examples: Add jsgo build tag experimentally
2018-03-15 01:26:21 +09:00
Hajime Hoshi
2f0909e705
examples/life: Refactoring
2018-01-28 23:26:48 +09:00
Hajime Hoshi
bba20e8b8c
examples: Add comments
2018-01-28 22:39:54 +09:00
Hajime Hoshi
665e7d5eea
examples/life: Refactoring
2017-06-04 01:54:05 +09:00
Hajime Hoshi
a657cac229
examples: Call IsRunningSlowly ( #354 )
2017-05-16 10:35:58 +09:00
Hajime Hoshi
ef8da64680
examples: Remove unnecessary checks of returning values
2017-03-04 23:24:54 +09:00
Hajime Hoshi
7410a9d814
Add example tags again
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This reverts commit 7a1d63fb02
.
2016-08-26 00:40:39 +09:00
Hajime Hoshi
7a1d63fb02
Revert example tags
2016-08-17 23:33:31 +09:00
Hajime Hoshi
12732d3302
examples: Add example tag
2016-08-17 22:52:51 +09:00
Hajime Hoshi
8f1b7a2d0c
examples: Add error checks
2016-08-03 10:57:50 +09:00
Hajime Hoshi
1ec95c896a
Add examples/life ( #182 )
2016-07-08 00:26:38 +09:00