Hajime Hoshi
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2bc1475a15
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graphicsdriver/metal: Bug fix: Sync textures before replacing a region
Updates #1213
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2020-06-27 03:08:17 +09:00 |
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Hajime Hoshi
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e023425be0
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graphicsdriver/metal: Reduce calls of SetLayer
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2020-06-14 05:07:33 +09:00 |
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Hajime Hoshi
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a040aae83b
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glfw: Update to GLFW 3.3
Fixes #1000
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2019-11-26 01:19:20 +09:00 |
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Hajime Hoshi
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3c976eae02
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cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL.
Fixes #737
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2019-10-09 02:13:47 +09:00 |
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Hajime Hoshi
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4a9a7f936d
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Make go vet a little happier on macOS
Updates #889
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2019-07-22 20:16:22 +09:00 |
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Hajime Hoshi
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c7ab66e0e1
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graphicsdriver/metal: Move MTLDevice and CAMetalLayer to the other struct
On iOS, they are given or included in a MTKView and we don't have
to (or should not) make them. Let's move them to a different
struct.
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2019-06-19 02:17:45 +09:00 |
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