Hajime Hoshi
|
e13bb0769b
|
graphics: Add 'not-reached' clause
|
2017-12-21 00:57:36 +09:00 |
|
Hajime Hoshi
|
0a99103bc1
|
graphics: Call roundTexel only on linear filter (#461)
|
2017-12-21 00:38:22 +09:00 |
|
Hajime Hoshi
|
8e72906f3d
|
graphics: Separate GLSL programs for filters (#461)
|
2017-12-21 00:33:08 +09:00 |
|
Hajime Hoshi
|
f072e8f1c5
|
graphics: Optimize GLSL
|
2017-12-18 03:10:04 +09:00 |
|
Hajime Hoshi
|
44dc9f6220
|
graphics: Optimize fragment shader
|
2017-12-16 18:35:45 +09:00 |
|
Hajime Hoshi
|
6eb148b9a1
|
graphics: Fragment shader optimization (#461)
|
2017-12-16 05:05:21 +09:00 |
|
Hajime Hoshi
|
078d107c24
|
graphics: Bug fix: vertex position should be highp
|
2017-12-16 03:30:52 +09:00 |
|
Hajime Hoshi
|
d45a975e3d
|
graphics: Remove one unnecessary check from fragment shader (#461)
|
2017-12-16 01:42:36 +09:00 |
|
Hajime Hoshi
|
d6878d6887
|
graphics: Remove one bound check from fragment shader (#461)
|
2017-12-16 01:33:35 +09:00 |
|
Hajime Hoshi
|
98532d8983
|
graphics: Add TestImageOutside
|
2017-12-14 00:25:35 +09:00 |
|
Hajime Hoshi
|
704d4cf464
|
graphics: texel should be represented as highp for precision
Fixes #460
|
2017-12-13 23:45:05 +09:00 |
|
Hajime Hoshi
|
aea2e491c3
|
graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
|
2017-12-12 03:27:56 +09:00 |
|
Hajime Hoshi
|
723d153800
|
Reland(2): graphics: Appropriate rendering of edges on linear filter
|
2017-12-12 00:03:01 +09:00 |
|
Hajime Hoshi
|
362d1c417f
|
Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
|
2017-12-11 20:30:54 +09:00 |
|
Hajime Hoshi
|
7b74a8f29f
|
graphics: Improve roundTexel implementation
|
2017-12-07 03:24:46 +09:00 |
|
Hajime Hoshi
|
1152439e65
|
graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
|
2017-12-07 02:26:16 +09:00 |
|
Hajime Hoshi
|
8091aa5190
|
Revert 'graphics: Appropriate rendering of edges on linear filter' #456
|
2017-12-06 23:40:29 +09:00 |
|
Hajime Hoshi
|
bc0432f310
|
graphics: Appropriate rendering of edges on linear filter
Fixes #315
|
2017-12-06 21:40:24 +09:00 |
|
Hajime Hoshi
|
264ca49a43
|
graphics: Bug fix: revert viewport size for Edge
|
2017-12-05 03:13:40 +09:00 |
|
Hajime Hoshi
|
f74c1e67ea
|
graphics: Use power-of-2 size for the default framebuffer
|
2017-12-05 02:33:04 +09:00 |
|
Hajime Hoshi
|
eeea25f202
|
opengl: Remove 'normalize' argument from VertexAttribPointer
|
2017-12-03 19:21:59 +09:00 |
|
Hajime Hoshi
|
2e1e4adb84
|
graphics: Fix some variables in GLSL
|
2017-12-03 19:07:12 +09:00 |
|
Hajime Hoshi
|
847ba9de0c
|
graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
|
2017-12-03 03:51:42 +09:00 |
|
Hajime Hoshi
|
8e7e960b56
|
graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
|
2017-12-02 23:13:44 +09:00 |
|
Hajime Hoshi
|
c2fab6cca3
|
graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
|
2017-12-02 22:25:02 +09:00 |
|
Hajime Hoshi
|
d455b9b8bb
|
opengl: SetViewport no longer returns error
|
2017-09-25 00:17:20 +09:00 |
|
Hajime Hoshi
|
ade56f8176
|
opengl: BindTexture no longer returns error
|
2017-09-25 00:11:19 +09:00 |
|
Hajime Hoshi
|
37d8bd312a
|
graphics: Refactoring
|
2017-09-25 00:06:45 +09:00 |
|
Hajime Hoshi
|
8fbe423125
|
graphics: Delete programs explicitly and add comments
|
2017-09-24 23:41:37 +09:00 |
|
Hajime Hoshi
|
e5ca84013c
|
graphics: Bug fix: Delete buffer when necessary
|
2017-09-24 23:20:26 +09:00 |
|
Hajime Hoshi
|
ecc9d0b3b1
|
graphics: Add comments
|
2017-09-24 22:56:50 +09:00 |
|
Hajime Hoshi
|
ceceed951f
|
graphics: Add comments
|
2017-09-22 02:49:37 +09:00 |
|
Hajime Hoshi
|
6145ecee74
|
graphics: Misspelling
|
2017-09-21 23:33:27 +09:00 |
|
Hajime Hoshi
|
b47e564762
|
graphics: Add comments
|
2017-09-20 01:35:56 +09:00 |
|
Hajime Hoshi
|
0831fd2a0d
|
graphics: Add comments
|
2017-09-19 01:37:24 +09:00 |
|
Hajime Hoshi
|
fc125eb531
|
graphics: Add comments
|
2017-09-16 15:49:29 +09:00 |
|
Hajime Hoshi
|
b51d93a707
|
restorable: Add comments
|
2017-09-12 03:14:13 +09:00 |
|
Hajime Hoshi
|
72c02fc398
|
graphics: Bug fix: viewport size must be within the framebuffer size
This fixes #71 and #420
|
2017-09-09 19:33:51 +09:00 |
|
Hajime Hoshi
|
d30f8a2bbf
|
graphics: Fix viewport sizes for Edge (#71)
|
2017-09-07 03:08:22 +09:00 |
|
Hajime Hoshi
|
2d5b062c3c
|
opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
|
2017-09-01 01:30:09 +09:00 |
|
Hajime Hoshi
|
12c24215b1
|
graphics: Bug fix: Flush after filling (#419)
|
2017-08-24 00:11:08 +09:00 |
|
Hajime Hoshi
|
9ab517cf82
|
restorable: Refactoring
|
2017-08-07 00:06:35 +09:00 |
|
Hajime Hoshi
|
c0ecb7a386
|
graphics: Move CopyImage to restorable
|
2017-08-06 21:21:38 +09:00 |
|
Hajime Hoshi
|
631264fce1
|
Add 'internal/math' package
|
2017-08-06 20:05:14 +09:00 |
|
Hajime Hoshi
|
ee98148b54
|
graphics: Use default precisions in the fragment shader
|
2017-07-29 04:08:03 +09:00 |
|
Hajime Hoshi
|
84a7787ac9
|
graphics: No need to specify precision on vertex shaders (highp is default)
|
2017-07-29 02:57:56 +09:00 |
|
Hajime Hoshi
|
d46d9ac7c2
|
opengl: Remove GlslHighpSupported
|
2017-07-24 22:59:25 +09:00 |
|
Hajime Hoshi
|
85d39699d3
|
graphics: Bug fix: Need to specify default precisions (#390)
|
2017-07-24 21:56:40 +09:00 |
|
Hajime Hoshi
|
3a3a4af035
|
graphics: Avoid type assertions for Fill
|
2017-07-02 21:32:07 +09:00 |
|
Hajime Hoshi
|
c694851765
|
ui: Center the screen on fullscreen mode (#374)
|
2017-07-01 04:12:09 +09:00 |
|