TotallyGamerJet
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56ec19caa1
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all: use RTLD_LAZY in dlopen for darwin (#2453)
dlopen requires either RTLD_LAZY or RTLD_NOW but there was neither.
Updates #1162
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2022-11-14 04:44:51 +09:00 |
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Hajime Hoshi
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690e73c11b
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all: replace reflect.SliceHeader with unsafe.Slice
Closes #2420
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2022-10-30 12:25:30 +09:00 |
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Hajime Hoshi
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46a218c278
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internal/graphicsdriver/metal/mtl: bug fix: wrong renaming
Updates #2382
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2022-10-17 01:11:54 +09:00 |
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Hajime Hoshi
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871a8869db
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ebiten: bug fix: wrong renaming
Updates #2382
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2022-10-17 01:00:23 +09:00 |
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Hajime Hoshi
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180e456a8e
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ebiten: rename members of Blend
Updates #2382
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2022-10-17 00:51:55 +09:00 |
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Hajime Hoshi
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09a7d39874
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internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.
Updates #2382
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2022-10-16 01:08:26 +09:00 |
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Hajime Hoshi
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45b2bd7b2b
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internal/graphicsdriver/metal/mtl: remove a TODO comment
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2022-09-16 11:48:59 +09:00 |
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Hajime Hoshi
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963eb2756a
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all: fix TODO comments
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2022-09-16 02:02:02 +09:00 |
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Hajime Hoshi
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2cbc5e7b60
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internal/cocoa: remove IsIOS
Use `runtime.GOOS == "ios"` instead.
Closes #1415
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2022-09-15 01:04:37 +09:00 |
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TotallyGamerJet
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05470f7706
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internal/graphicsdriver/metal: remove C for macOS (#2243)
Updates #1162
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2022-08-18 01:39:34 +09:00 |
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Hajime Hoshi
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5c63c4a4aa
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internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.
[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
Closes #2107
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2022-05-28 23:57:59 +09:00 |
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Hajime Hoshi
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fef79f4d3e
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internal/graphicsdriver/metal: update the minimum version of macOS
Updates #2095
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2022-05-18 00:09:04 +09:00 |
|
Hajime Hoshi
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176e984a58
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internal/ui: refactoring: remove dependency on the package mtl
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2022-02-11 23:11:49 +09:00 |
|
Hajime Hoshi
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35deb53624
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internal/graphicsdriver/metal: Rename files to remove +build comments
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2021-08-23 02:06:09 +09:00 |
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