Hajime Hoshi
9b6ba5ed2c
ebiten: Add {Set,}WindowSizeLimits
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Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
d00d0c8556
ebiten: Add CursorShape/SetCursorShape/CursorShapeType
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This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).
This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.
* GLFW_HRESIZE_CURSOR
* GLFW_VRESIZE_CURSOR
Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
d913e66cd9
Revert "uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically"
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This reverts commit 61bf10e73e
.
Reason: This prevents the app from iconifying when toggling apps.
Updates #1405
Closes #1504
2021-02-23 20:13:21 +09:00
Hajime Hoshi
61bf10e73e
uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically
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Fixes #1405
2020-10-27 03:14:55 +09:00
Hajime Hoshi
dc288d37f8
Bug fix: Compile error for Wasm
2020-10-07 02:23:45 +09:00
Hajime Hoshi
77fa0cb9ef
ui: Add SetInitFocused
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Fixes #769
2020-08-23 02:19:09 +09:00
Hajime Hoshi
3eaa7dd0e1
uidriver/glfw: Set No-API when creating a hidden window first
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GLFW tries to create an OpenGL context by default when creating a
window. This is not necessary when OpenGL is not used. This is an
optimization by skipping to create an OpenGL context if possible.
2020-07-05 15:01:06 +09:00
Hajime Hoshi
f317f3b5fd
ui: Add fuctions to maximize or minimize the window
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This change adds these functions:
* MaximizeWindow
* IsWindowMaximized
* MinimizeWIndow
* IsWindowMinimized
* RestoreWindow
Fixes #994
2020-03-21 22:13:58 +09:00
Hajime Hoshi
4ef3b3e804
ui: Add SetWindowFloating / IsWindowFloating
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Fixes #880
2020-03-20 22:16:27 +09:00
Hajime Hoshi
099ce1b3b4
Revert "ui: Add SetInitFocused"
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This reverts commit bb04fc8a29
.
Reason: glfw.Focused / glfw.FocusOnShow did not work
Updates #769
2020-02-10 01:10:40 +09:00
Hajime Hoshi
bb04fc8a29
ui: Add SetInitFocused
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Updates #769
2020-02-09 23:45:59 +09:00
Zachary Burkett
ed19d6fae9
Add cursor capture functionality ( #1016 )
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Fixes #1016
2019-12-14 12:30:03 +09:00
Hajime Hoshi
0ec447e0d0
ui: Add SetScreenTransparent / IsScreenTransparent
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Fixes #1001
2019-12-01 03:31:32 +09:00
Hajime Hoshi
a040aae83b
glfw: Update to GLFW 3.3
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Fixes #1000
2019-11-26 01:19:20 +09:00
Hajime Hoshi
a21a4c75b0
glfw: Implement DLL version of the binding
2018-12-31 15:48:34 +09:00
Hajime Hoshi
90f82de5ef
glfw: Separate glfw-dependent part and the other part
2018-12-30 20:45:50 +09:00
Hajime Hoshi
55c2fa4de1
Use internal/glfw
2018-12-30 02:35:46 +09:00