Hajime Hoshi
cc748f15e4
examples/contextlost: Use gopherwasm
2018-05-25 02:08:32 +09:00
Hajime Hoshi
980055e07a
devicescale: Use gopherwasm
2018-05-25 02:00:41 +09:00
Hajime Hoshi
d894a13698
web: Use gopherwasm
2018-05-25 01:59:50 +09:00
Hajime Hoshi
9b7f5f7273
ebitenutil: Use gopherwasm
2018-05-25 01:23:09 +09:00
Hajime Hoshi
2ec075004a
clock: Use gopherwasm
2018-05-25 01:14:31 +09:00
Hajime Hoshi
4c5613d73c
opengl: Remove unneeded casts
2018-05-23 01:29:16 +09:00
Hajime Hoshi
b84dc0585d
opengl: Remove dependencies on gopherjs/webgl
...
This is a preparation for #528
2018-05-23 00:48:24 +09:00
Hajime Hoshi
22ca490b6e
Fix comments in .travis.yml
2018-05-22 11:15:22 +09:00
Hajime Hoshi
f5a0ec320d
Use gjbt on TravisCI ( #615 )
2018-05-22 10:43:49 +09:00
Hajime Hoshi
81a1fd4744
testflock: Use just sync.Mutex on browsers ( #615 )
2018-05-19 21:10:34 +09:00
Hajime Hoshi
0637a812bc
web: Fix detecting mobile browsers for NodeJS
2018-05-16 22:29:19 +09:00
Hajime Hoshi
a5eb1b84ab
web: Better way to detect NodeJS
2018-05-16 22:10:35 +09:00
Hajime Hoshi
c2df8326fc
ui: Refactoring: Use IsNodeJS
2018-05-16 22:02:33 +09:00
Hajime Hoshi
176b80cc83
docs: Update
2018-05-14 02:09:04 +09:00
Hajime Hoshi
5bbdb67a65
Update version to 1.8.0-alpha
2018-05-14 02:08:27 +09:00
Hajime Hoshi
da5430e4b1
inpututil: Package inpututil is no longer experimental
2018-05-14 01:32:55 +09:00
Hajime Hoshi
569639d485
examples/contextlost: Bug fix: don't crash on Edge
...
Fixes #613
2018-05-14 00:35:40 +09:00
Hajime Hoshi
a92cc0f4b3
examples/drag: Bug fix: nil error
...
Fixes #612
2018-05-14 00:06:03 +09:00
Hajime Hoshi
b9cd7afff5
graphics: Add TestImageStretch ( #611 )
2018-05-13 23:47:59 +09:00
Hajime Hoshi
d7d892f2d6
graphics: Allow a little margin for edge pixels
2018-05-13 23:00:06 +09:00
Hajime Hoshi
a1dd7b39a3
graphics: Remove roundTexel function
...
Actually, at least 704d4cf464
,
examples/moire doesn't work well without roundTexel on MacBook Pro.
However, now other parts are fixed (e.g. highp is used), it looks
like roundTexel is no longer needed.
2018-05-13 22:30:22 +09:00
Hajime Hoshi
b402cddd01
graphics: Bug fix: wrong refactoring in shader
2018-05-13 14:20:54 +09:00
Hajime Hoshi
efaa5aa17a
graphics: Refactor shader
2018-05-13 03:31:28 +09:00
Hajime Hoshi
b69d564d89
examples/life: Refactoring
2018-05-13 00:38:33 +09:00
Hajime Hoshi
f7c19ef517
examples/drag: Put the moving sprites frontend
2018-05-12 23:22:50 +09:00
Hajime Hoshi
62c5511314
docs: Add 'autoplay' attribution on iframes
...
Fixes #609
2018-05-12 17:46:44 +09:00
Hajime Hoshi
ff200e735f
docs: Bug fix: add drags example
2018-05-12 17:46:03 +09:00
Hajime Hoshi
63467ed700
docs: Add 'drag' example
2018-05-12 17:26:37 +09:00
Hajime Hoshi
07009501f9
examples: Move resource files
2018-05-12 17:09:42 +09:00
Hajime Hoshi
3ccfe087d9
Refactoring
2018-05-12 15:25:01 +09:00
Hajime Hoshi
453921f1d3
ui: Bug fix: sizeChange must be set after updateFullscreenScaleIfNeeded
2018-05-12 02:11:37 +09:00
Hajime Hoshi
59dc58a74c
inpututil: Bug fix: prevGamepadButtondDurations was not copied correctly
2018-05-11 02:45:09 +09:00
Hajime Hoshi
252f4430d8
examples/drag: Add touches ( #506 )
2018-05-11 02:02:33 +09:00
Hajime Hoshi
5677c8a916
inpututil: Bug fix: prevTouchDurations was not updated correctly
2018-05-11 01:44:29 +09:00
Hajime Hoshi
f5336ce7bc
opengl: Use 'EXT' functions for framebuffers
...
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.
After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.
Fixes #602
2018-05-10 02:11:23 +09:00
Hajime Hoshi
92631e64ed
Remove internal/sync
...
nosync package for GopherJS is problematic since nosync's mutex
assumes that Lock call is never duplicated, which is not true in
actual applications.
See also #603 .
2018-05-09 23:41:08 +09:00
Hajime Hoshi
df048d9bf6
audio: Don't use nosync GopherJS
...
nosync package is good in terms of performance, but this assumes
that duplicated lock never happens. As audio package runs multiple
goroutines, theoretically duplicated lock can happen, and it looks
like this is an actual case (#603 ).
This change replaces nosync usages with regular sync usages.
Probably I'll deprecate nosync usages via internal/sync package
everywhere in Ebiten.
This might fix #603 .
2018-05-09 12:14:20 +09:00
Hajime Hoshi
c22857ca89
affine: Implement (*GeoM).String() and (*ColorM).String()
...
Fixes #586
2018-05-08 01:53:59 +09:00
Hajime Hoshi
fbeed96bb5
input: Add TouchIDs and TouchPosition ( #497 )
...
This change deprecates Touch interface and Touches function.
2018-05-07 00:31:46 +09:00
Hajime Hoshi
167d21ec46
devicescale: Panic on Android when called from init funcs
2018-05-05 03:16:29 +09:00
Hajime Hoshi
d8dba69b47
ui: Add MonitorSize
...
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
9a06b31556
ui: Don't panic at DeviceScaleFactor in init
...
Fixes #597
2018-05-05 01:28:29 +09:00
Hajime Hoshi
d41f959b96
ui: Initialize GLFW before Run
2018-05-04 23:55:23 +09:00
Hajime Hoshi
6d1342a934
mobile: Add comments when to call functions
2018-05-04 00:44:03 +09:00
Hajime Hoshi
fd43848568
mobile: Move mutex to mobile.go
2018-05-03 22:07:03 +09:00
Hajime Hoshi
7a00f0f599
mobile: Bug fix: mutex is necessary for start and update
...
mobile's Start and Update can be called from different threads.
Especially, on Android, this behavior is noted explicitly at
https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
2018-05-03 22:02:49 +09:00
Hajime Hoshi
f1927d8aca
shareable: Add tests
2018-05-03 14:10:43 +09:00
Hajime Hoshi
e53fa53f7d
graphics: Prefer ReplacePixels to DrawImage for small images
2018-05-03 11:52:04 +09:00
Hajime Hoshi
03dcd94884
shareable: Bug fix: Don't mark disposed when the image becomes not shared
2018-05-03 11:49:55 +09:00
Hajime Hoshi
9efccea31c
ui: Add SetWindowTitle
...
Fixes #595
2018-05-02 19:21:17 +09:00