Hajime Hoshi
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c49937519e
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Change GraphicsContext.Fill to use color.Color
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2014-12-20 06:18:28 +09:00 |
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Hajime Hoshi
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6673a39fa2
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Introduce Photoshop-like alpha blending
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2014-12-20 05:57:18 +09:00 |
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Hajime Hoshi
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49bcf8bb32
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Remove Drawer; Add GraphicsContext.DrawTexture
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2014-12-18 22:24:27 +09:00 |
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Hajime Hoshi
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c8007a6252
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Change TexturePart int -> float64
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2014-12-18 20:48:36 +09:00 |
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Hajime Hoshi
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9c18aef725
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Change TexturePart
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2014-12-18 20:04:40 +09:00 |
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Hajime Hoshi
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0e673670c0
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Replace DrawWhole with DrawWholeTexture and DrawWholeRenderTarget
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2014-12-17 23:06:14 +09:00 |
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Hajime Hoshi
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f3e4d1703d
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Add Texture.Width, Height and RenderTarget.Width, Height
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2014-12-17 22:50:44 +09:00 |
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Hajime Hoshi
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7c56ac268e
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Remove render targets from ids
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2014-12-17 22:24:30 +09:00 |
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Hajime Hoshi
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f8c6958a4a
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Remove textures from ids
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2014-12-17 22:12:32 +09:00 |
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Hajime Hoshi
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bac4317fc5
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Replace RenderTargetID with RenderTarget
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2014-12-17 22:04:33 +09:00 |
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Hajime Hoshi
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eb11831585
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Replace TextureID with Texture
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2014-12-17 21:50:58 +09:00 |
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Hajime Hoshi
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ca5bd564a6
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Add comments (to pass golint)
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2014-12-14 22:05:44 +09:00 |
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Hajime Hoshi
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c1fa38ebed
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Remove panic
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2014-12-14 21:38:54 +09:00 |
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Hajime Hoshi
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76b7da090c
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Remove dependencies on ebiten from opengl
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2014-12-14 15:26:10 +09:00 |
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Hajime Hoshi
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d264d7a06b
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Remove dependencies on ebiten from shader
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2014-12-13 14:53:54 +09:00 |
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Hajime Hoshi
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4addf8f9af
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Rename PushOffscreen -> PushRenderTarget
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2014-12-13 14:53:53 +09:00 |
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Hajime Hoshi
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54509e42cf
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Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
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2014-12-11 03:50:35 +09:00 |
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Hajime Hoshi
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a39f0e904d
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Remove some methods; Add Game.Initialize
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2014-12-11 01:12:46 +09:00 |
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