Hajime Hoshi
4907cee128
Update documents
2019-10-13 17:33:10 +09:00
Hajime Hoshi
83f93df78b
Add 'ebitengl' build tag to force to use GL
...
Fixes #958
2019-10-13 16:58:33 +09:00
Hajime Hoshi
dd59d8ae6e
Fix comments
2019-01-19 02:30:06 +09:00
Hajime Hoshi
65294f2e24
Fix doc
2018-12-05 02:34:39 +09:00
Hajime Hoshi
3abbe26f7f
Remove dependency on internal/png on mobiles and browsers
...
Fixes #735
2018-11-14 00:37:51 +09:00
Hajime Hoshi
3600c8aa6c
ui: Add documents about concurrent-safety
...
Fixes #709 .
2018-10-10 23:23:30 +09:00
Hajime Hoshi
3cd9dfd800
Rename IsRunningSlowly to IsDrawingSkipped
...
Fixes #643
2018-07-10 22:31:26 +09:00
Hajime Hoshi
b1e4c3c8f0
Add 'ebitendebug' build tag
...
EBITEN_INTERNAL_IMAGES_KEY is now disabled by default, and enabled
only when a build tag 'ebitendebug' is specified. It is because
game developers might want to disable EBITEN_INTERNAL_IMAGES_KEY
when they release their games, or anyone can dump the internal
images.
Fixes #632 .
2018-06-25 23:59:32 +09:00
Hajime Hoshi
452a9b14a4
graphics: Rename EBITEN_DUMP_IMAGES_KEY to EBITEN_INTERNAL_IMAGES_KEY
2018-04-28 22:24:03 +09:00
Hajime Hoshi
a36bb5dffd
graphics: Changed screenshot image location for consistency
2018-04-28 22:19:24 +09:00
Hajime Hoshi
613f384cb5
graphics: Add EBITEN_DUMP_IMAGES_KEY
...
Fixes #589
2018-04-28 22:08:20 +09:00
Hajime Hoshi
30cb4bad90
doc: Add explanation about EBITEN_SCREENSHOT_KEY
2018-04-11 01:08:44 +09:00
Hajime Hoshi
861c737495
docs: Add explanation about IsRunningSlowly
...
Fixes #508
2018-04-01 20:44:39 +09:00
Jeremy Jackins
25665682ff
Update example in doc.go
...
The function argument to ebiten.Run takes an *ebiten.Image,
and must return an error.
2015-01-29 15:40:53 +09:00
Hajime Hoshi
fff7d9f21c
Add favicon.png
2014-12-28 16:54:13 +09:00
Hajime Hoshi
f17b5faea3
Add doc.go
2014-12-27 18:18:44 +09:00