Hajime Hoshi
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0b9cbaa1ed
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internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
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2022-11-21 00:31:23 +09:00 |
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Hajime Hoshi
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1ecac8d834
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all: allow integer uniform variables for Kage shaders
Closes #2305
Updates #2448
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2022-11-13 01:49:24 +09:00 |
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Hajime Hoshi
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b28b323920
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internal/shaderir: use parentheses for vector equal operators
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2022-08-21 04:19:56 +09:00 |
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Hajime Hoshi
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b211b79a5c
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internal/shader: use a return statement in a fragment shader entrypoint
Updates #2247
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2022-08-17 22:02:13 +09:00 |
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Hajime Hoshi
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16ff5c5039
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internal/shaderir: change the naming convention: Num -> Count
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2022-07-13 02:02:48 +09:00 |
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Hajime Hoshi
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c01821ca5c
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internal/shader: use all functions for vector comparisons
Updates #2186
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2022-07-09 02:30:16 +09:00 |
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Hajime Hoshi
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2d912a2387
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internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables
Closes #2038
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2022-03-27 01:49:52 +09:00 |
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Hajime Hoshi
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d30a31b16c
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internal/shaderir/hlsl: add function forward declarations
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2022-03-26 19:10:03 +09:00 |
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Hajime Hoshi
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52376170a4
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internal/shaderir: bug fix: float4x4(x) initialized all the components unexpectedly
See https://docs.microsoft.com/en-us/windows/win32/direct3d9/casting-and-conversion#parameter-value-modifiers
Updates #1007
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2022-03-26 02:05:35 +09:00 |
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Hajime Hoshi
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cfd0de5c41
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internal/shaderir: make outputs for unexpected operators consistent
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2022-03-26 01:40:02 +09:00 |
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Hajime Hoshi
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4893b13acc
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internal/shaderir: add internal/shaderir/hlsl
Updates #1007
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2022-03-26 01:31:05 +09:00 |
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