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99ffe09b63
Author | SHA1 | Date | |
---|---|---|---|
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99ffe09b63 | ||
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9a511fecb5 |
@ -12,7 +12,7 @@
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|||||||
// See the License for the specific language governing permissions and
|
// See the License for the specific language governing permissions and
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||||||
// limitations under the License.
|
// limitations under the License.
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||||||
|
|
||||||
package jsutil
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package gl
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||||||
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||||||
import (
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import (
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"syscall/js"
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"syscall/js"
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@ -27,77 +27,77 @@ var (
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)
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)
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||||||
|
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var (
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var (
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temporaryArrayBufferByteLength = 16
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tmpArrayBufferByteLength = 16
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|
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// temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// tmpArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// The read data is converted to Go's byte slice as soon as possible.
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// The read data is converted to Go's byte slice as soon as possible.
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// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
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// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
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temporaryArrayBuffer = arrayBuffer.New(temporaryArrayBufferByteLength)
|
tmpArrayBuffer = arrayBuffer.New(tmpArrayBufferByteLength)
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|
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// temporaryUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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// tmpUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryUint8Array = uint8Array.New(temporaryArrayBuffer)
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tmpUint8Array = uint8Array.New(tmpArrayBuffer)
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|
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// temporaryFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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// tmpFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryFloat32Array = float32Array.New(temporaryArrayBuffer)
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tmpFloat32Array = float32Array.New(tmpArrayBuffer)
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|
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// temporaryInt32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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// tmpInt32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryInt32Array = int32Array.New(temporaryArrayBuffer)
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tmpInt32Array = int32Array.New(tmpArrayBuffer)
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)
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)
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|
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func ensureTemporaryArrayBufferSize(byteLength int) {
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func ensureTemporaryArrayBufferSize(byteLength int) {
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if bufl := temporaryArrayBufferByteLength; bufl < byteLength {
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if bufl := tmpArrayBufferByteLength; bufl < byteLength {
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for bufl < byteLength {
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for bufl < byteLength {
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bufl *= 2
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bufl *= 2
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}
|
}
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temporaryArrayBufferByteLength = bufl
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tmpArrayBufferByteLength = bufl
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temporaryArrayBuffer = arrayBuffer.New(bufl)
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tmpArrayBuffer = arrayBuffer.New(bufl)
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temporaryUint8Array = uint8Array.New(temporaryArrayBuffer)
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tmpUint8Array = uint8Array.New(tmpArrayBuffer)
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temporaryFloat32Array = float32Array.New(temporaryArrayBuffer)
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tmpFloat32Array = float32Array.New(tmpArrayBuffer)
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temporaryInt32Array = int32Array.New(temporaryArrayBuffer)
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tmpInt32Array = int32Array.New(tmpArrayBuffer)
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}
|
}
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}
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}
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|
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// TemporaryUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from an uint8 slice.
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// tmpUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from an uint8 slice.
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// Be careful that the length can exceed the given minLength.
|
// Be careful that the length can exceed the given minLength.
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||||||
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
|
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value {
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func tmpUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value {
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ensureTemporaryArrayBufferSize(minLength)
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ensureTemporaryArrayBufferSize(minLength)
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copyUint8SliceToTemporaryArrayBuffer(data)
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copyUint8SliceToTemporaryArrayBuffer(data)
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return temporaryUint8Array
|
return tmpUint8Array
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}
|
}
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||||||
|
|
||||||
// TemporaryUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from an uint16 slice.
|
// tmpUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from an uint16 slice.
|
||||||
// Be careful that the length can exceed the given minLength.
|
// Be careful that the length can exceed the given minLength.
|
||||||
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
|
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value {
|
func tmpUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 2)
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ensureTemporaryArrayBufferSize(minLength * 2)
|
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copySliceToTemporaryArrayBuffer(data)
|
copySliceToTemporaryArrayBuffer(data)
|
||||||
return temporaryUint8Array
|
return tmpUint8Array
|
||||||
}
|
}
|
||||||
|
|
||||||
// TemporaryUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice.
|
// tmpUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice.
|
||||||
// Be careful that the length can exceed the given minLength.
|
// Be careful that the length can exceed the given minLength.
|
||||||
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
|
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
|
||||||
func TemporaryUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
|
func tmpUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
|
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ensureTemporaryArrayBufferSize(minLength * 4)
|
ensureTemporaryArrayBufferSize(minLength * 4)
|
||||||
copySliceToTemporaryArrayBuffer(data)
|
copySliceToTemporaryArrayBuffer(data)
|
||||||
return temporaryUint8Array
|
return tmpUint8Array
|
||||||
}
|
}
|
||||||
|
|
||||||
// TemporaryFloat32Array returns a Float32Array whose length is at least minLength.
|
// tmpFloat32ArrayFromFloat32Slice returns a Float32Array whose length is at least minLength.
|
||||||
// Be careful that the length can exceed the given minLength.
|
// Be careful that the length can exceed the given minLength.
|
||||||
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
|
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
|
||||||
func TemporaryFloat32Array(minLength int, data []float32) js.Value {
|
func tmpFloat32ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
|
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ensureTemporaryArrayBufferSize(minLength * 4)
|
ensureTemporaryArrayBufferSize(minLength * 4)
|
||||||
copySliceToTemporaryArrayBuffer(data)
|
copySliceToTemporaryArrayBuffer(data)
|
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return temporaryFloat32Array
|
return tmpFloat32Array
|
||||||
}
|
}
|
||||||
|
|
||||||
// TemporaryInt32Array returns a Int32Array whose length is at least minLength.
|
// tmpInt32ArrayFromInt32Slice returns a Int32Array whose length is at least minLength.
|
||||||
// Be careful that the length can exceed the given minLength.
|
// Be careful that the length can exceed the given minLength.
|
||||||
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
|
// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
|
||||||
func TemporaryInt32Array(minLength int, data []int32) js.Value {
|
func tmpInt32ArrayFromInt32Slice(minLength int, data []int32) js.Value {
|
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ensureTemporaryArrayBufferSize(minLength * 4)
|
ensureTemporaryArrayBufferSize(minLength * 4)
|
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copySliceToTemporaryArrayBuffer(data)
|
copySliceToTemporaryArrayBuffer(data)
|
||||||
return temporaryInt32Array
|
return tmpInt32Array
|
||||||
}
|
}
|
@ -17,8 +17,6 @@ package gl
|
|||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
"syscall/js"
|
"syscall/js"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
type defaultContext struct {
|
type defaultContext struct {
|
||||||
@ -288,7 +286,7 @@ func (c *defaultContext) BufferInit(target uint32, size int, usage uint32) {
|
|||||||
|
|
||||||
func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) {
|
func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) {
|
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l := len(data)
|
l := len(data)
|
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arr := jsutil.TemporaryUint8ArrayFromUint8Slice(l, data)
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arr := tmpUint8ArrayFromUint8Slice(l, data)
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c.fnBufferSubData.Invoke(target, offset, arr, 0, l)
|
c.fnBufferSubData.Invoke(target, offset, arr, 0, l)
|
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}
|
}
|
||||||
|
|
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@ -494,7 +492,7 @@ func (c *defaultContext) ReadPixels(dst []byte, x int32, y int32, width int32, h
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c.fnReadPixels.Invoke(x, y, width, height, format, xtype, 0)
|
c.fnReadPixels.Invoke(x, y, width, height, format, xtype, 0)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
p := jsutil.TemporaryUint8ArrayFromUint8Slice(len(dst), nil)
|
p := tmpUint8ArrayFromUint8Slice(len(dst), nil)
|
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c.fnReadPixels.Invoke(x, y, width, height, format, xtype, p)
|
c.fnReadPixels.Invoke(x, y, width, height, format, xtype, p)
|
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js.CopyBytesToGo(dst, p)
|
js.CopyBytesToGo(dst, p)
|
||||||
}
|
}
|
||||||
@ -531,7 +529,7 @@ func (c *defaultContext) TexParameteri(target uint32, pname uint32, param int32)
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
|
func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
|
||||||
arr := jsutil.TemporaryUint8ArrayFromUint8Slice(len(pixels), pixels)
|
arr := tmpUint8ArrayFromUint8Slice(len(pixels), pixels)
|
||||||
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||||
// GLsizei width, GLsizei height,
|
// GLsizei width, GLsizei height,
|
||||||
// GLenum format, GLenum type, ArrayBufferView pixels, srcOffset);
|
// GLenum format, GLenum type, ArrayBufferView pixels, srcOffset);
|
||||||
@ -540,7 +538,7 @@ func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32
|
|||||||
|
|
||||||
func (c *defaultContext) Uniform1fv(location int32, value []float32) {
|
func (c *defaultContext) Uniform1fv(location int32, value []float32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
|
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c.fnUniform1fv.Invoke(l, arr, 0, len(value))
|
c.fnUniform1fv.Invoke(l, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -551,61 +549,61 @@ func (c *defaultContext) Uniform1i(location int32, v0 int32) {
|
|||||||
|
|
||||||
func (c *defaultContext) Uniform1iv(location int32, value []int32) {
|
func (c *defaultContext) Uniform1iv(location int32, value []int32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryInt32Array(len(value), value)
|
arr := tmpInt32ArrayFromInt32Slice(len(value), value)
|
||||||
c.fnUniform1iv.Invoke(l, arr, 0, len(value))
|
c.fnUniform1iv.Invoke(l, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) Uniform2fv(location int32, value []float32) {
|
func (c *defaultContext) Uniform2fv(location int32, value []float32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
|
||||||
c.fnUniform2fv.Invoke(l, arr, 0, len(value))
|
c.fnUniform2fv.Invoke(l, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) Uniform2iv(location int32, value []int32) {
|
func (c *defaultContext) Uniform2iv(location int32, value []int32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryInt32Array(len(value), value)
|
arr := tmpInt32ArrayFromInt32Slice(len(value), value)
|
||||||
c.fnUniform2iv.Invoke(l, arr, 0, len(value))
|
c.fnUniform2iv.Invoke(l, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) Uniform3fv(location int32, value []float32) {
|
func (c *defaultContext) Uniform3fv(location int32, value []float32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
|
||||||
c.fnUniform3fv.Invoke(l, arr, 0, len(value))
|
c.fnUniform3fv.Invoke(l, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) Uniform3iv(location int32, value []int32) {
|
func (c *defaultContext) Uniform3iv(location int32, value []int32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryInt32Array(len(value), value)
|
arr := tmpInt32ArrayFromInt32Slice(len(value), value)
|
||||||
c.fnUniform3iv.Invoke(l, arr, 0, len(value))
|
c.fnUniform3iv.Invoke(l, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) Uniform4fv(location int32, value []float32) {
|
func (c *defaultContext) Uniform4fv(location int32, value []float32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
|
||||||
c.fnUniform4fv.Invoke(l, arr, 0, len(value))
|
c.fnUniform4fv.Invoke(l, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) Uniform4iv(location int32, value []int32) {
|
func (c *defaultContext) Uniform4iv(location int32, value []int32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryInt32Array(len(value), value)
|
arr := tmpInt32ArrayFromInt32Slice(len(value), value)
|
||||||
c.fnUniform4iv.Invoke(l, arr, 0, len(value))
|
c.fnUniform4iv.Invoke(l, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) UniformMatrix2fv(location int32, value []float32) {
|
func (c *defaultContext) UniformMatrix2fv(location int32, value []float32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
|
||||||
c.fnUniformMatrix2fv.Invoke(l, false, arr, 0, len(value))
|
c.fnUniformMatrix2fv.Invoke(l, false, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) UniformMatrix3fv(location int32, value []float32) {
|
func (c *defaultContext) UniformMatrix3fv(location int32, value []float32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
|
||||||
c.fnUniformMatrix3fv.Invoke(l, false, arr, 0, len(value))
|
c.fnUniformMatrix3fv.Invoke(l, false, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *defaultContext) UniformMatrix4fv(location int32, value []float32) {
|
func (c *defaultContext) UniformMatrix4fv(location int32, value []float32) {
|
||||||
l := c.getUniformLocation(location)
|
l := c.getUniformLocation(location)
|
||||||
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
|
||||||
c.fnUniformMatrix4fv.Invoke(l, false, arr, 0, len(value))
|
c.fnUniformMatrix4fv.Invoke(l, false, arr, 0, len(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
// See the License for the specific language governing permissions and
|
// See the License for the specific language governing permissions and
|
||||||
// limitations under the License.
|
// limitations under the License.
|
||||||
|
|
||||||
package jsutil
|
package gl
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"runtime"
|
"runtime"
|
||||||
@ -24,7 +24,7 @@ func copyUint8SliceToTemporaryArrayBuffer(src []uint8) {
|
|||||||
if len(src) == 0 {
|
if len(src) == 0 {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
js.CopyBytesToJS(temporaryUint8Array, src)
|
js.CopyBytesToJS(tmpUint8Array, src)
|
||||||
}
|
}
|
||||||
|
|
||||||
type numeric interface {
|
type numeric interface {
|
||||||
@ -35,6 +35,6 @@ func copySliceToTemporaryArrayBuffer[T numeric](src []T) {
|
|||||||
if len(src) == 0 {
|
if len(src) == 0 {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
js.CopyBytesToJS(temporaryUint8Array, unsafe.Slice((*byte)(unsafe.Pointer(&src[0])), len(src)*int(unsafe.Sizeof(T(0)))))
|
js.CopyBytesToJS(tmpUint8Array, unsafe.Slice((*byte)(unsafe.Pointer(&src[0])), len(src)*int(unsafe.Sizeof(T(0)))))
|
||||||
runtime.KeepAlive(src)
|
runtime.KeepAlive(src)
|
||||||
}
|
}
|
@ -1,19 +0,0 @@
|
|||||||
// Copyright 2019 The Ebiten Authors
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
|
|
||||||
// This can be compiled in non-JS environments to avoid a mysterious error: 'no Go source files'
|
|
||||||
// See https://travis-ci.org/hajimehoshi/ebiten/builds/603539948
|
|
||||||
|
|
||||||
// Package jsutil offers utility functions for Wasm.
|
|
||||||
package jsutil
|
|
@ -83,6 +83,7 @@ type userInterfaceImpl struct {
|
|||||||
|
|
||||||
// bufferOnceSwapped must be accessed from the main thread.
|
// bufferOnceSwapped must be accessed from the main thread.
|
||||||
bufferOnceSwapped bool
|
bufferOnceSwapped bool
|
||||||
|
updateOnceCalled bool
|
||||||
|
|
||||||
origWindowPosX int
|
origWindowPosX int
|
||||||
origWindowPosY int
|
origWindowPosY int
|
||||||
@ -1276,6 +1277,10 @@ func (u *UserInterface) setFPSMode(fpsMode FPSModeType) error {
|
|||||||
|
|
||||||
// update must be called from the main thread.
|
// update must be called from the main thread.
|
||||||
func (u *UserInterface) update() (float64, float64, error) {
|
func (u *UserInterface) update() (float64, float64, error) {
|
||||||
|
defer func() {
|
||||||
|
u.updateOnceCalled = true
|
||||||
|
}()
|
||||||
|
|
||||||
if err := u.error(); err != nil {
|
if err := u.error(); err != nil {
|
||||||
return 0, 0, err
|
return 0, 0, err
|
||||||
}
|
}
|
||||||
@ -1383,7 +1388,9 @@ func (u *UserInterface) update() (float64, float64, error) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for !u.isRunnableOnUnfocused() {
|
// If isRunnableOnUnfocused is false and the window is not focused, wait here.
|
||||||
|
// For the first update, skip this check as the window might not be seen yet in some environments like ChromeOS (#3091).
|
||||||
|
for !u.isRunnableOnUnfocused() && u.updateOnceCalled {
|
||||||
// In the initial state on macOS, the window is not shown (#2620).
|
// In the initial state on macOS, the window is not shown (#2620).
|
||||||
visible, err := u.window.GetAttrib(glfw.Visible)
|
visible, err := u.window.GetAttrib(glfw.Visible)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
Loading…
Reference in New Issue
Block a user