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99ffe09b63
...
6940435c03
@ -17,6 +17,8 @@ package gl
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import (
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"fmt"
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"syscall/js"
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"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
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)
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type defaultContext struct {
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@ -286,7 +288,7 @@ func (c *defaultContext) BufferInit(target uint32, size int, usage uint32) {
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func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) {
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l := len(data)
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arr := tmpUint8ArrayFromUint8Slice(l, data)
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arr := jsutil.TemporaryUint8ArrayFromUint8Slice(l, data)
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c.fnBufferSubData.Invoke(target, offset, arr, 0, l)
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}
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@ -492,7 +494,7 @@ func (c *defaultContext) ReadPixels(dst []byte, x int32, y int32, width int32, h
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c.fnReadPixels.Invoke(x, y, width, height, format, xtype, 0)
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return
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}
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p := tmpUint8ArrayFromUint8Slice(len(dst), nil)
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p := jsutil.TemporaryUint8ArrayFromUint8Slice(len(dst), nil)
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c.fnReadPixels.Invoke(x, y, width, height, format, xtype, p)
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js.CopyBytesToGo(dst, p)
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}
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@ -529,7 +531,7 @@ func (c *defaultContext) TexParameteri(target uint32, pname uint32, param int32)
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}
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func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
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arr := tmpUint8ArrayFromUint8Slice(len(pixels), pixels)
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arr := jsutil.TemporaryUint8ArrayFromUint8Slice(len(pixels), pixels)
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, ArrayBufferView pixels, srcOffset);
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@ -538,7 +540,7 @@ func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32
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func (c *defaultContext) Uniform1fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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c.fnUniform1fv.Invoke(l, arr, 0, len(value))
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}
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@ -549,61 +551,61 @@ func (c *defaultContext) Uniform1i(location int32, v0 int32) {
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func (c *defaultContext) Uniform1iv(location int32, value []int32) {
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l := c.getUniformLocation(location)
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arr := tmpInt32ArrayFromInt32Slice(len(value), value)
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arr := jsutil.TemporaryInt32Array(len(value), value)
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c.fnUniform1iv.Invoke(l, arr, 0, len(value))
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}
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func (c *defaultContext) Uniform2fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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c.fnUniform2fv.Invoke(l, arr, 0, len(value))
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}
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func (c *defaultContext) Uniform2iv(location int32, value []int32) {
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l := c.getUniformLocation(location)
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arr := tmpInt32ArrayFromInt32Slice(len(value), value)
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arr := jsutil.TemporaryInt32Array(len(value), value)
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c.fnUniform2iv.Invoke(l, arr, 0, len(value))
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}
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func (c *defaultContext) Uniform3fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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c.fnUniform3fv.Invoke(l, arr, 0, len(value))
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}
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func (c *defaultContext) Uniform3iv(location int32, value []int32) {
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l := c.getUniformLocation(location)
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arr := tmpInt32ArrayFromInt32Slice(len(value), value)
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arr := jsutil.TemporaryInt32Array(len(value), value)
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c.fnUniform3iv.Invoke(l, arr, 0, len(value))
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}
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func (c *defaultContext) Uniform4fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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c.fnUniform4fv.Invoke(l, arr, 0, len(value))
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}
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func (c *defaultContext) Uniform4iv(location int32, value []int32) {
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l := c.getUniformLocation(location)
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arr := tmpInt32ArrayFromInt32Slice(len(value), value)
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arr := jsutil.TemporaryInt32Array(len(value), value)
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c.fnUniform4iv.Invoke(l, arr, 0, len(value))
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}
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func (c *defaultContext) UniformMatrix2fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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c.fnUniformMatrix2fv.Invoke(l, false, arr, 0, len(value))
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}
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func (c *defaultContext) UniformMatrix3fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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c.fnUniformMatrix3fv.Invoke(l, false, arr, 0, len(value))
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}
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func (c *defaultContext) UniformMatrix4fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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c.fnUniformMatrix4fv.Invoke(l, false, arr, 0, len(value))
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}
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package gl
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package jsutil
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import (
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"syscall/js"
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@ -27,77 +27,77 @@ var (
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)
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var (
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tmpArrayBufferByteLength = 16
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temporaryArrayBufferByteLength = 16
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// tmpArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// The read data is converted to Go's byte slice as soon as possible.
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// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
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tmpArrayBuffer = arrayBuffer.New(tmpArrayBufferByteLength)
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temporaryArrayBuffer = arrayBuffer.New(temporaryArrayBufferByteLength)
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// tmpUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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tmpUint8Array = uint8Array.New(tmpArrayBuffer)
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// temporaryUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryUint8Array = uint8Array.New(temporaryArrayBuffer)
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// tmpFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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tmpFloat32Array = float32Array.New(tmpArrayBuffer)
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// temporaryFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryFloat32Array = float32Array.New(temporaryArrayBuffer)
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// tmpInt32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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tmpInt32Array = int32Array.New(tmpArrayBuffer)
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// temporaryInt32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryInt32Array = int32Array.New(temporaryArrayBuffer)
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)
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func ensureTemporaryArrayBufferSize(byteLength int) {
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if bufl := tmpArrayBufferByteLength; bufl < byteLength {
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if bufl := temporaryArrayBufferByteLength; bufl < byteLength {
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for bufl < byteLength {
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bufl *= 2
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}
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tmpArrayBufferByteLength = bufl
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tmpArrayBuffer = arrayBuffer.New(bufl)
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tmpUint8Array = uint8Array.New(tmpArrayBuffer)
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tmpFloat32Array = float32Array.New(tmpArrayBuffer)
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tmpInt32Array = int32Array.New(tmpArrayBuffer)
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temporaryArrayBufferByteLength = bufl
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temporaryArrayBuffer = arrayBuffer.New(bufl)
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temporaryUint8Array = uint8Array.New(temporaryArrayBuffer)
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temporaryFloat32Array = float32Array.New(temporaryArrayBuffer)
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temporaryInt32Array = int32Array.New(temporaryArrayBuffer)
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}
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}
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// tmpUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from an uint8 slice.
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// TemporaryUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from an uint8 slice.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func tmpUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value {
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func TemporaryUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value {
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ensureTemporaryArrayBufferSize(minLength)
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copyUint8SliceToTemporaryArrayBuffer(data)
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return tmpUint8Array
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return temporaryUint8Array
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}
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// tmpUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from an uint16 slice.
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// TemporaryUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from an uint16 slice.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func tmpUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value {
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func TemporaryUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 2)
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copySliceToTemporaryArrayBuffer(data)
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return tmpUint8Array
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return temporaryUint8Array
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}
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// tmpUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice.
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// TemporaryUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func tmpUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
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func TemporaryUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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copySliceToTemporaryArrayBuffer(data)
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return tmpUint8Array
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return temporaryUint8Array
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}
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// tmpFloat32ArrayFromFloat32Slice returns a Float32Array whose length is at least minLength.
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// TemporaryFloat32Array returns a Float32Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func tmpFloat32ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
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func TemporaryFloat32Array(minLength int, data []float32) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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copySliceToTemporaryArrayBuffer(data)
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return tmpFloat32Array
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return temporaryFloat32Array
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}
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// tmpInt32ArrayFromInt32Slice returns a Int32Array whose length is at least minLength.
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// TemporaryInt32Array returns a Int32Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func tmpInt32ArrayFromInt32Slice(minLength int, data []int32) js.Value {
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func TemporaryInt32Array(minLength int, data []int32) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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copySliceToTemporaryArrayBuffer(data)
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return tmpInt32Array
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return temporaryInt32Array
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}
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19
internal/jsutil/doc_js.go
Normal file
19
internal/jsutil/doc_js.go
Normal file
@ -0,0 +1,19 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This can be compiled in non-JS environments to avoid a mysterious error: 'no Go source files'
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// See https://travis-ci.org/hajimehoshi/ebiten/builds/603539948
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// Package jsutil offers utility functions for Wasm.
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package jsutil
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package gl
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package jsutil
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import (
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"runtime"
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@ -24,7 +24,7 @@ func copyUint8SliceToTemporaryArrayBuffer(src []uint8) {
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if len(src) == 0 {
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return
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}
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js.CopyBytesToJS(tmpUint8Array, src)
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js.CopyBytesToJS(temporaryUint8Array, src)
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}
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type numeric interface {
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@ -35,6 +35,6 @@ func copySliceToTemporaryArrayBuffer[T numeric](src []T) {
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if len(src) == 0 {
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return
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}
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js.CopyBytesToJS(tmpUint8Array, unsafe.Slice((*byte)(unsafe.Pointer(&src[0])), len(src)*int(unsafe.Sizeof(T(0)))))
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js.CopyBytesToJS(temporaryUint8Array, unsafe.Slice((*byte)(unsafe.Pointer(&src[0])), len(src)*int(unsafe.Sizeof(T(0)))))
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runtime.KeepAlive(src)
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}
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@ -83,7 +83,6 @@ type userInterfaceImpl struct {
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// bufferOnceSwapped must be accessed from the main thread.
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bufferOnceSwapped bool
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updateOnceCalled bool
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origWindowPosX int
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origWindowPosY int
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@ -1277,10 +1276,6 @@ func (u *UserInterface) setFPSMode(fpsMode FPSModeType) error {
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// update must be called from the main thread.
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func (u *UserInterface) update() (float64, float64, error) {
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defer func() {
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u.updateOnceCalled = true
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}()
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if err := u.error(); err != nil {
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return 0, 0, err
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}
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@ -1388,9 +1383,7 @@ func (u *UserInterface) update() (float64, float64, error) {
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}
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}
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// If isRunnableOnUnfocused is false and the window is not focused, wait here.
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// For the first update, skip this check as the window might not be seen yet in some environments like ChromeOS (#3091).
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for !u.isRunnableOnUnfocused() && u.updateOnceCalled {
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for !u.isRunnableOnUnfocused() {
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// In the initial state on macOS, the window is not shown (#2620).
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visible, err := u.window.GetAttrib(glfw.Visible)
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if err != nil {
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