.. |
api_cf_darwin.go
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all: fix TODO comments
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2022-09-16 02:02:02 +09:00 |
api_desktop_windows.go
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all: unify Windows error handlings for Windows HANDLE
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2022-10-02 02:22:06 +09:00 |
api_hid_darwin.go
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internal/gamepad: clean up codes for Darwin
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2022-09-16 00:25:51 +09:00 |
api_ios.go
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all: remove the build tag
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2022-09-15 00:23:40 +09:00 |
api_linux.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
api_xbox_windows.go
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all: unify Windows error handlings for Windows HANDLE
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2022-10-02 02:22:06 +09:00 |
button.go
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internal/gamepad: rename ButtonNum -> ButtonCount
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2022-09-07 15:40:52 +09:00 |
extern_android.go
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internal/gamepad: refactoring
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2022-09-09 22:31:47 +09:00 |
gamepad_android.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
gamepad_darwin.go
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internal/gamepad: remove Cgo on darwin (#2330)
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2022-09-16 00:11:59 +09:00 |
gamepad_desktop_windows.go
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all: unify Windows error handlings for Windows HANDLE
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2022-10-02 02:22:06 +09:00 |
gamepad_ios.go
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all: remove the build tag
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2022-09-15 00:23:40 +09:00 |
gamepad_js.go
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ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
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2022-08-11 12:35:20 +09:00 |
gamepad_linux.go
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all: replace io/ioutil with io and os
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2022-09-15 02:54:25 +09:00 |
gamepad_nintendosdk.go
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internal/cbackend: rename to nintendosdk
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2022-08-12 17:19:37 +09:00 |
gamepad_null.go
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ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
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2022-08-11 12:35:20 +09:00 |
gamepad_windows.go
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all: remove the build tag 'ebitencbackend'
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2022-08-12 13:15:39 +09:00 |
gamepad_xbox_windows.go
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internal/gamepad: refactoring
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2022-09-18 20:09:10 +09:00 |
gamepad.go
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internal/gamepad: rename ButtonNum -> ButtonCount
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2022-09-07 15:40:52 +09:00 |