.. |
affine
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internal/affine: refactoring: use slices instead of array pointers
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2022-09-30 22:20:32 +09:00 |
atlas
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all: use Kage shaders in internal packages
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2022-10-02 19:17:09 +09:00 |
buffered
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all: use Kage shaders in internal packages
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2022-10-02 19:17:09 +09:00 |
builtinshader
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internal/builtinshader: use a struct instead of a map
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2022-10-02 20:17:47 +09:00 |
clock
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internal/clock: Update -> UpdateFrame
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2022-07-12 13:18:49 +09:00 |
cocoa
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internal/ui: remove Cgo on darwin in ui_glfw_darwin.go (#2329)
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2022-09-16 11:53:46 +09:00 |
debug
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add the ebitengine version build tags besides the ebiten version
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2022-07-09 15:38:03 +09:00 |
devicescale
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all: remove the build tag
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2022-09-15 00:23:40 +09:00 |
gamepad
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all: unify Windows error handlings for Windows HANDLE
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2022-10-02 02:22:06 +09:00 |
gamepaddb
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internal/gamepaddb: fix mapping support for e.g. dpleft:-a0 . (#2335)
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2022-09-20 00:34:46 +09:00 |
glfw
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internal/ui: remove Cgo on darwin in ui_glfw_darwin.go (#2329)
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2022-09-16 11:53:46 +09:00 |
glfwwin
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all: unify Windows error handlings for Windows HANDLE
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2022-10-02 02:22:06 +09:00 |
graphics
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replace Ebiten with Ebitengine in comments
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2022-08-29 11:17:17 +09:00 |
graphicscommand
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all: use Kage shaders in internal packages
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2022-10-02 19:17:09 +09:00 |
graphicsdriver
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internal/graphicsdriver/opengl: remove the built-in shaders
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2022-10-02 21:26:13 +09:00 |
hooks
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internal/hooks: Enable to return error at suspend/resume audio
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2021-05-04 23:09:01 +09:00 |
jsutil
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internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers
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2022-06-21 21:54:02 +09:00 |
microsoftgdk
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all: unify Windows error handlings for Windows HANDLE
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2022-10-02 02:22:06 +09:00 |
mipmap
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all: use Kage shaders in internal packages
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2022-10-02 19:17:09 +09:00 |
nintendosdk
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audio: move the implementation for NintendoSDK to Oto
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2022-08-12 20:53:55 +09:00 |
packing
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Remove dot imports from tests - Remove dot imports (#1837)
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2021-10-02 19:58:48 +09:00 |
png
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all: replace io/ioutil with io and os
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2022-09-15 02:54:25 +09:00 |
processtest
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all: replace io/ioutil with io and os
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2022-09-15 02:54:25 +09:00 |
restorable
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all: use Kage shaders in internal packages
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2022-10-02 19:17:09 +09:00 |
shader
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internal/shader: add a test for type shadowing
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2022-09-24 19:00:23 +09:00 |
shaderir
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internal/shaderir: use parentheses for vector equal operators
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2022-08-21 04:19:56 +09:00 |
testing
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internal/testing: add the default exit code 1
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2022-10-02 18:16:16 +09:00 |
thread
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replace Ebiten with Ebitengine in comments
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2022-08-29 11:17:17 +09:00 |
ui
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ebiten: reduce duplicated shader compilations
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2022-10-02 20:33:50 +09:00 |
vibrate
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all: remove the build tag
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2022-09-15 00:23:40 +09:00 |