.. |
api_32bit_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_64bit_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_microsoftgdk_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_notmicrosoftgdk_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_windows.go
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internal/graphicsdriver/directx: use non-flip swap effect for old Windows
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2023-03-30 12:33:08 +09:00 |
d3d11_windows.go
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internal/graphicsdriver/directx: implement DirectX 11 driver
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2023-03-29 15:52:33 +09:00 |
d3d12_windows.go
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internal/graphicsdriver/directx: refactoring
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2023-03-29 15:34:58 +09:00 |
d3d_windows.go
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internal/graphicsdriver/directx: limit d3dcompiler versions
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2023-03-30 17:54:42 +09:00 |
dxgi_windows.go
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internal/graphicsdriver/directx: use non-flip swap effect for old Windows
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2023-03-30 12:33:08 +09:00 |
graphics11_windows.go
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internal/graphicsdriver/directx: use CreateDXGIFactory instead of CreateDXGIFactory2
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2023-03-29 23:56:17 +09:00 |
graphics12_windows.go
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internal/graphicsdriver/directx: use QueryInterface to cast IDXGISwapChain to IDXGISwapChain4
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2023-03-30 00:44:39 +09:00 |
graphics_windows.go
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internal/graphicsdriver/directx: adjust buffer count
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2023-03-30 21:09:41 +09:00 |
image11_windows.go
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internal/graphicsdriver/directx: refactoring
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2023-03-29 18:26:11 +09:00 |
image12_windows.go
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internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation
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2023-03-26 00:32:47 +09:00 |
pipeline12_windows.go
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internal/graphicsdriver/directx: refactoring
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2023-03-29 15:34:58 +09:00 |
shader11_windows.go
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internal/graphicsdriver/directx: implement DirectX 11 driver
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2023-03-29 15:52:33 +09:00 |
shader12_windows.go
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internal/graphicsdriver/directx: refactoring
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2023-03-29 15:34:58 +09:00 |
shader_windows.go
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internal/graphicsdriver/directx: implement DirectX 11 driver
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2023-03-29 15:52:33 +09:00 |