ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 09ca873c41 graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
Attribute variables are often optimized out and it is really hard
to prevent this.

Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.

Bug: #816
2019-02-16 14:35:53 +09:00
..
gl graphicsdriver/opengl/gl: Unexport or remove C symbols (#786) 2019-01-17 22:16:47 +09:00
bytes.go Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
context_desktop.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
context_js.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
context_mobile.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
context.go Improve panic messages 2019-02-06 23:43:03 -10:00
driver_mobile.go mobile: Bug fix: error must be received without waiting for renderCh 2019-01-28 12:32:48 +09:00
driver.go graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment 2019-02-14 23:06:01 +09:00
framebuffer.go graphicsdriver/opengl: Refactoring: Remove framebuffer.projectionMatrix 2018-11-17 22:29:04 +09:00
image.go graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment 2019-02-14 23:06:01 +09:00
locationcache.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
program.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
shader.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
types.go Improve panic messages 2019-02-06 23:43:03 -10:00