ebiten/internal/ui
Hajime Hoshi 85daef7436 internal/ui: bug fix: OpenGL must be used when gomobile-build is used
Now the logic of graphicsDriver() is updated, this can return a Metal
graphics driver on iOS even when gomobile-build is used.

This change fixes this issue.
2022-03-23 02:58:56 +09:00
..
context.go internal/ui: remove the call of graphicsDriver() from the context 2022-03-21 16:48:33 +09:00
graphics_darwin.go internal/ui: refactoring: simplify the selection of graphics libraries 2022-03-23 02:21:53 +09:00
graphics_opengl.go internal/graphicscommand: move the choice of graphics drivers to internal/ui 2022-03-20 02:51:31 +09:00
graphics.go internal/ui: reduce the calls of graphicsDriver() 2022-03-22 02:17:41 +09:00
hideconsole_notwindows.go internal/uidriver/*: integrate the packages into internal/ui 2022-02-06 17:23:04 +09:00
hideconsole_windows.go internal/uidriver/*: integrate the packages into internal/ui 2022-02-06 17:23:04 +09:00
image.go internal/ui: remove graphicsDrivre() calls from image.go 2022-03-21 22:49:47 +09:00
input_cbackend.go internal/ui: refactoring: add ui.SetError 2022-02-13 17:17:08 +09:00
input_glfw.go internal/ui: define the common struct UserInterface for all the environments 2022-03-21 23:10:27 +09:00
input_js.go internal/ui: define the common struct UserInterface for all the environments 2022-03-21 23:10:27 +09:00
input_mobile.go internal/ui: define the common struct UserInterface for all the environments 2022-03-21 23:10:27 +09:00
keys_glfw.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
keys_js.go internal/driver: move the key definitions to internal/ui 2022-02-06 19:14:18 +09:00
keys_mobile.go internal/driver: move the key definitions to internal/ui 2022-02-06 19:14:18 +09:00
keys.go internal/driver: move the key definitions to internal/ui 2022-02-06 19:14:18 +09:00
run_notsinglethread.go internal/ui: define the common struct UserInterface for all the environments 2022-03-21 23:10:27 +09:00
run_singlethread.go internal/ui: define the common struct UserInterface for all the environments 2022-03-21 23:10:27 +09:00
shader.go internal/graphicscommand: compile shaders lazily 2022-03-21 21:09:02 +09:00
ui_cbackend.go internal/ui: add userInterfaceImpl.graphicsDriver 2022-03-22 00:13:22 +09:00
ui_glfw_darwin.go internal/ui: add userInterfaceImpl.graphicsDriver 2022-03-22 00:13:22 +09:00
ui_glfw_unix.go internal/ui: define the common struct UserInterface for all the environments 2022-03-21 23:10:27 +09:00
ui_glfw_windows.go internal/ui: define the common struct UserInterface for all the environments 2022-03-21 23:10:27 +09:00
ui_glfw.go internal/ui: add userInterfaceImpl.graphicsDriver 2022-03-22 00:13:22 +09:00
ui_ios.go cmd/ebitenmobile: support Metal for iOS simulators 2022-03-23 01:34:58 +09:00
ui_js.go internal/ui: add userInterfaceImpl.graphicsDriver 2022-03-22 00:13:22 +09:00
ui_mobile.go internal/ui: bug fix: OpenGL must be used when gomobile-build is used 2022-03-23 02:58:56 +09:00
ui.go internal/ui: add userInterfaceImpl.graphicsDriver 2022-03-22 00:13:22 +09:00
window_glfw.go internal/ui: define the common struct UserInterface for all the environments 2022-03-21 23:10:27 +09:00
window_null.go ebiten: add WindowResizingModeType and its constants and functions 2022-02-11 04:59:04 +09:00