Ebitengine - A dead simple 2D game engine for Go
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geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
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image_test.go ebiten: Allow rendering on a sub-image by scissor test 2020-11-08 00:58:44 +09:00
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imagedumper_desktop.go Rename internal/shareable -> internal/atlas 2021-03-12 00:22:08 +09:00
imagedumper_notdesktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
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imagetobytes.go
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keys.go ebiten: Add KeySuper 2020-10-11 18:40:40 +09:00
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run.go ebiten: Ensure that Layout is called before Update in the first frame 2020-12-20 21:10:47 +09:00
shader_test.go internal/shader: Make function duplications error 2021-02-07 22:24:23 +09:00
shader.go ebiten: Add a new shader function imageDstRegionOnTexture 2020-12-09 11:36:29 +09:00
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Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.