.. |
affine
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internal/affine: refactoring: use slices instead of array pointers
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2022-09-30 22:20:32 +09:00 |
atlas
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internal/graphics: enable to specify regions for each source image
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2023-08-27 21:15:01 +09:00 |
buffered
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internal/graphics: enable to specify regions for each source image
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2023-08-27 21:15:01 +09:00 |
builtinshader
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internal/builtinshader: bug fix: wrong blending rate
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2023-08-31 15:11:37 +09:00 |
cglfw
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internal/cglfw: change the license to Apache-2.0
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2023-08-04 01:09:48 +09:00 |
clock
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all: update URLs in comments
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2022-11-21 01:46:50 +09:00 |
cocoa
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
debug
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internal/debug: bug fix: add SwitchLogger to dump logs for each frame correctly
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2023-08-26 03:38:37 +09:00 |
devicescale
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internal/devicescale: use a slice instead of a map
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2023-08-20 05:00:46 +09:00 |
file
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ebiten: implement DroppedFiles to replace AppendDroppedFiles
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2023-01-25 14:27:11 +09:00 |
gamepad
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all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
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2023-08-26 14:52:52 +09:00 |
gamepaddb
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cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment (#2596)
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2023-03-12 22:32:30 +09:00 |
glfw
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ebiten: add APIs to treat monitors (#2597)
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2023-08-30 21:02:04 +09:00 |
goglfw
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internal/goglfw: fix copyright texts
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2023-08-04 01:17:23 +09:00 |
graphics
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internal/graphics: deprecated some built-in functions
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2023-08-29 00:06:54 +09:00 |
graphicscommand
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internal/graphics: enable to specify regions for each source image
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2023-08-27 21:15:01 +09:00 |
graphicsdriver
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all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
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2023-08-26 14:52:52 +09:00 |
hooks
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jsutil
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
microsoftgdk
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internal/microsoftgdk: improve forward compatibility
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2022-12-25 22:00:22 +09:00 |
mipmap
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internal/graphics: enable to specify regions for each source image
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2023-08-27 21:15:01 +09:00 |
packing
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internal/packing: refactoring: use image.Rectangle
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2023-04-27 23:45:57 +09:00 |
png
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go generate
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2023-03-15 03:18:28 +09:00 |
processtest
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internal/ui: bug fix: disable global functions after the game termination
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2023-09-02 15:38:41 +09:00 |
restorable
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internal/restorable: use clearImage to clear a region
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2023-08-31 23:32:54 +09:00 |
shader
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internal/shader: bug fix: error in assinments to multiple variables
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2023-09-04 02:21:45 +09:00 |
shaderir
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internal/shaderir: improve FilterUniformVariables
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2023-08-20 03:21:46 +09:00 |
testing
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internal/shader: use plural forms for Kage compiler directives
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2023-08-01 11:41:38 +09:00 |
thread
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internal/graphicsdriver: flush commands asynchronously whenever possible
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2023-07-30 22:44:13 +09:00 |
ui
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internal/ui: bug fix: disable global functions after the game termination
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2023-09-02 15:38:41 +09:00 |
vibrate
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
winver
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internal/goglfw: separate the Windows version detection to a new package winver
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2023-03-31 02:16:01 +09:00 |