mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
264 lines
5.6 KiB
Go
264 lines
5.6 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package affine
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import (
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"image/color"
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"math"
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)
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// ColorMDim is a dimension of a ColorM.
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const ColorMDim = 5
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var (
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colorMIdentity = []float32{
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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0, 0, 0, 0,
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}
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)
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// A ColorM represents a matrix to transform coloring when rendering an image.
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//
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// A ColorM is applied to the source alpha color
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// while an Image's pixels' format is alpha premultiplied.
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// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
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// the color is multiplied again.
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//
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// The nil and initial value is identity.
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type ColorM struct {
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// When elements is nil, this matrix is identity.
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// elements are immutable and a new array must be created when updating.
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// Note that elements are transposed for OpenGL.
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elements []float32
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}
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func clamp(x float32) float32 {
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if x > 1 {
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return 1
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}
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if x < 0 {
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return 0
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}
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return x
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}
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func (c *ColorM) isInited() bool {
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return c != nil && c.elements != nil
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}
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func (c *ColorM) Apply(clr color.Color) color.Color {
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if !c.isInited() {
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return clr
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}
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r, g, b, a := clr.RGBA()
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rf, gf, bf, af := float32(0.0), float32(0.0), float32(0.0), float32(0.0)
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// Unmultiply alpha
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if a > 0 {
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rf = float32(r) / float32(a)
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gf = float32(g) / float32(a)
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bf = float32(b) / float32(a)
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af = float32(a) / 0xffff
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}
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es := c.elements
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if es == nil {
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es = colorMIdentity
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}
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rf2 := es[0]*rf + es[4]*gf + es[8]*bf + es[12]*af + es[16]
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gf2 := es[1]*rf + es[5]*gf + es[9]*bf + es[13]*af + es[17]
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bf2 := es[2]*rf + es[6]*gf + es[10]*bf + es[14]*af + es[18]
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af2 := es[3]*rf + es[7]*gf + es[11]*bf + es[15]*af + es[19]
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rf2 = clamp(rf2)
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gf2 = clamp(gf2)
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bf2 = clamp(bf2)
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af2 = clamp(af2)
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return color.NRGBA64{
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R: uint16(rf2 * 0xffff),
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G: uint16(gf2 * 0xffff),
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B: uint16(bf2 * 0xffff),
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A: uint16(af2 * 0xffff),
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}
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}
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func (c *ColorM) UnsafeElements() []float32 {
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if !c.isInited() {
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return colorMIdentity
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}
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return c.elements
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}
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float32) *ColorM {
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newC := &ColorM{
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elements: make([]float32, 20),
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}
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copy(newC.elements, colorMIdentity)
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if c.isInited() {
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copy(newC.elements, c.elements)
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}
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newC.elements[i+j*(ColorMDim-1)] = element
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return newC
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}
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// Concat multiplies a color matrix with the other color matrix.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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func (c *ColorM) Concat(other *ColorM) *ColorM {
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if !c.isInited() {
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return other
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}
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if !other.isInited() {
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return c
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}
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lhs := colorMIdentity
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rhs := colorMIdentity
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if other.isInited() {
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lhs = other.elements
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}
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if c.isInited() {
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rhs = c.elements
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}
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return &ColorM{
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elements: mulAffine(lhs, rhs, ColorMDim),
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}
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}
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// Add is deprecated.
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func (c *ColorM) Add(other *ColorM) *ColorM {
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lhs := colorMIdentity
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rhs := colorMIdentity
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if other.isInited() {
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lhs = other.elements
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}
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if c.isInited() {
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rhs = c.elements
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}
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newC := &ColorM{
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elements: make([]float32, 20),
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}
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for i := range lhs {
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newC.elements[i] = lhs[i] + rhs[i]
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}
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return newC
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}
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// Scale scales the matrix by (r, g, b, a).
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func (c *ColorM) Scale(r, g, b, a float32) *ColorM {
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if !c.isInited() {
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return &ColorM{
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elements: []float32{
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r, 0, 0, 0,
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0, g, 0, 0,
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0, 0, b, 0,
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0, 0, 0, a,
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0, 0, 0, 0,
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},
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}
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}
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es := make([]float32, len(colorMIdentity))
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copy(es, c.elements)
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for i := 0; i < ColorMDim; i++ {
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es[i*(ColorMDim-1)] *= r
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es[i*(ColorMDim-1)+1] *= g
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es[i*(ColorMDim-1)+2] *= b
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es[i*(ColorMDim-1)+3] *= a
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}
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return &ColorM{
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elements: es,
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}
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}
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// Translate translates the matrix by (r, g, b, a).
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func (c *ColorM) Translate(r, g, b, a float32) *ColorM {
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if !c.isInited() {
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return &ColorM{
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elements: []float32{
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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r, g, b, a,
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},
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}
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}
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es := make([]float32, len(colorMIdentity))
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copy(es, c.elements)
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es[16] += r
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es[17] += g
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es[18] += b
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es[19] += a
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return &ColorM{
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elements: es,
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}
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}
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var (
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// The YCbCr value ranges are:
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// Y: [ 0 - 1 ]
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// Cb: [-0.5 - 0.5]
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// Cr: [-0.5 - 0.5]
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rgbToYCbCr = &ColorM{
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elements: []float32{
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0.2990, -0.1687, 0.5000, 0,
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0.5870, -0.3313, -0.4187, 0,
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0.1140, 0.5000, -0.0813, 0,
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0, 0, 0, 1,
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0, 0, 0, 0,
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},
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}
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yCbCrToRgb = &ColorM{
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elements: []float32{
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1, 1, 1, 0,
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0, -0.34414, 1.77200, 0,
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1.40200, -0.71414, 0, 0,
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0, 0, 0, 1,
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0, 0, 0, 0,
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},
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}
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)
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// ChangeHSV changes HSV (Hue-Saturation-Value) elements.
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// hueTheta is a radian value to ratate hue.
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// saturationScale is a value to scale saturation.
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// valueScale is a value to scale value (a.k.a. brightness).
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//
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// This conversion uses RGB to/from YCrCb conversion.
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float32, valueScale float32) *ColorM {
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sin, cos := math.Sincos(hueTheta)
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s32, c32 := float32(sin), float32(cos)
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c = c.Concat(rgbToYCbCr)
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c = c.Concat(&ColorM{
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elements: []float32{
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1, 0, 0, 0,
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0, c32, s32, 0,
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0, -s32, c32, 0,
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0, 0, 0, 1,
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0, 0, 0, 0,
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},
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})
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s := saturationScale
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v := valueScale
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c = c.Scale(v, s*v, s*v, 1)
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c = c.Concat(yCbCrToRgb)
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return c
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}
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