ebiten/internal/ui
Hajime Hoshi 1999f8a024 internal/ui: use DirectX as a fallback for old Windows
Initializing OpenGL can fail [1], though this is pretty rare. For such
this case, try DirectX as a fallback.

[1] https://answers.microsoft.com/en-us/windows/forum/all/my-drivers-dont-support-opengl/a1ee0267-4dc8-4385-a185-6ed322d78329

Updates #2613
2023-03-31 03:15:52 +09:00
..
api_windows.go internal/ui: bug fix: compile error 2022-12-13 02:38:45 +09:00
context.go internal/ui: refactoring: allow slices in InputState 2023-01-22 01:28:57 +09:00
egl_nintendosdk.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
globalstate.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
graphics.go internal/ui: bug fix: the env variable should be used only when the library is not specified 2022-12-29 15:44:55 +09:00
hideconsole_notwindows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
hideconsole_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
image.go internal/graphics: rename constants 2023-03-23 20:48:39 +09:00
init_nintendosdk.cpp internal/ui: bug fix: compile failures with -tags=nintendosdk 2023-01-03 20:12:36 +09:00
init_nintendosdk.h internal/ui: rename ebitengine_Init -> ebitengine_Initialize 2023-01-03 19:23:38 +09:00
input_glfw.go internal/ui: rename t -> mainThread 2022-12-28 15:59:53 +09:00
input_js.go internal/ui: fix a potential out-of-range error 2023-01-24 00:32:08 +09:00
input_mobile.go internal/ui: refactoring: allow slices in InputState 2023-01-22 01:28:57 +09:00
input_nintendosdk.cpp internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-01 01:35:05 +09:00
input_nintendosdk.go internal/ui: refactoring: allow slices in InputState 2023-01-22 01:28:57 +09:00
input_nintendosdk.h internal/ui: bug fix: compile error on the testing CI 2023-01-01 18:01:14 +09:00
input.go ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
keys_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys_js.go internal/ui: remove old Edge browser support 2022-12-16 22:56:36 +09:00
keys_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys.go internal/ui: stop panicking at Key.String 2022-12-25 00:33:08 +09:00
notprofile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
profile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
run_glfw_notsinglethread.go internal/ui: refactoring 2023-01-03 21:17:47 +09:00
run_glfw_singlethread.go all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
shader.go internal/ui: refactoring: reduce APIs 2022-12-09 00:05:22 +09:00
ui_android.go internal/graphicsdriver/opengl: remove SetGomobileGLContext 2022-11-13 15:07:14 +09:00
ui_glfw_darwin.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
ui_glfw_unix.go all: update comments 2023-02-07 12:05:43 +09:00
ui_glfw_windows.go internal/ui: use DirectX as a fallback for old Windows 2023-03-31 03:15:52 +09:00
ui_glfw.go internal/ui: bug fix: hiding a window decoration at initialization doesn't work on macOS 2023-03-14 00:27:57 +09:00
ui_ios.go internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
ui_js.go ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
ui_mobile.go internal/ui: refactoring: allow slices in InputState 2023-01-22 01:28:57 +09:00
ui_nintendosdk.go internal/ui: refactoring: allow slices in InputState 2023-01-22 01:28:57 +09:00
ui.go internal/ui: freeze the input state for each frame 2022-12-18 23:54:43 +09:00
window_glfw.go internal/ui: merge a window-closing state into an input state 2023-01-21 23:42:48 +09:00
window.go internal/ui: merge a window-closing state into an input state 2023-01-21 23:42:48 +09:00