ebiten/internal
Hajime Hoshi 1999f8a024 internal/ui: use DirectX as a fallback for old Windows
Initializing OpenGL can fail [1], though this is pretty rare. For such
this case, try DirectX as a fallback.

[1] https://answers.microsoft.com/en-us/windows/forum/all/my-drivers-dont-support-opengl/a1ee0267-4dc8-4385-a185-6ed322d78329

Updates #2613
2023-03-31 03:15:52 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas internal/atlas: improve tests 2023-03-02 20:16:26 +09:00
buffered internal/buffer: refactoring 2023-02-26 02:20:07 +09:00
builtinshader internal/builtinshader: fix comments 2022-10-10 13:14:37 +09:00
clock all: update URLs in comments 2022-11-21 01:46:50 +09:00
cocoa all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad internal/gamepad: bug fix: possible crash at iterating gamepads 2023-03-17 11:40:24 +09:00
gamepaddb cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment (#2596) 2023-03-12 22:32:30 +09:00
glfw ebiten: add AppendDroppedFiles 2023-01-22 17:22:25 +09:00
goglfw internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00
graphics internal/graphics: rename constants 2023-03-23 20:48:39 +09:00
graphicscommand ebiten: omit the exceeding part of vertices at Draw* 2023-03-23 21:23:33 +09:00
graphicsdriver internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/graphics: use flatten []float32 slice instead of [][]float32 2022-12-03 20:23:58 +09:00
packing internal/packing: fix the comment 2023-02-28 21:45:58 +09:00
png go generate 2023-03-15 03:18:28 +09:00
processtest internal/processtest: skip tests on WSL 2023-03-30 13:42:44 +09:00
restorable internal/restorable: refactoring 2023-03-10 22:29:59 +09:00
shader internal/shader: bug fix: check the type for composite literal 2023-02-20 23:07:11 +09:00
shaderir all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
testing internal/testing: add the default exit code 1 2022-10-02 18:16:16 +09:00
thread all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
ui internal/ui: use DirectX as a fallback for old Windows 2023-03-31 03:15:52 +09:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
winver internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00