ebiten/internal
Hajime Hoshi 207ae08c9d graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
2019-02-05 03:22:50 +09:00
..
affine affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
clock clock: Avoid overflow by using time duration on Windows 2019-01-27 17:31:30 +09:00
devicescale devicescale: Use NewLazySystemDLL instead of NewLazyDLL (#766) 2019-01-04 06:11:59 +09:00
glfw glfw: Bug fix: Compilation error on Windows 2019-01-09 10:34:54 +09:00
graphics graphics: Make verticesBackend concurrent safe 2019-01-19 02:06:50 +09:00
graphicscommand shareable: Use CopyPixels 2019-02-03 02:51:56 +09:00
graphicsdriver graphicsdriver/metal: Give up reusing buffers 2019-02-05 03:22:50 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
input Use internal/glfw 2018-12-30 02:35:46 +09:00
mainthread mainthread: Cause panic when trying to run before initialization 2019-02-02 19:00:15 +09:00
packing packing: Improve panic messages 2018-07-22 05:29:02 +09:00
png internal/png: Update 2018-09-02 23:09:08 +09:00
restorable shareable: Use CopyPixels 2019-02-03 02:51:56 +09:00
shareable shareable: Use CopyPixels 2019-02-03 02:51:56 +09:00
testflock Replace go-flock with flock 2019-02-03 14:20:20 +09:00
ui ui: Implement restoring context lost on browsers correctly 2019-02-01 01:20:40 +09:00
web ui: Bug fix: isRunning should never be 'false' even after Run on GopherJS 2019-01-19 03:29:07 +09:00