ebiten/internal/shader/testdata/assign.expected.vs
Hajime Hoshi 2869885816 shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.

Updates #1190
2020-06-17 01:59:02 +09:00

8 lines
147 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
float l2 = float(0);
l2 = 0.000000000e+00;
l2 = (l2) + (1.000000000e+00);
l1 = vec4(l0, l2, l2);
return;
}