ebiten/internal/shader/testdata/var_multiple.expected.vs
Hajime Hoshi 2869885816 shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.

Updates #1190
2020-06-17 01:59:02 +09:00

9 lines
126 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
vec2 l2 = vec2(0);
vec2 l3 = vec2(0);
l2 = l0;
l3 = l0;
l1 = vec4(l2, l3);
return;
}