mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
95 lines
2.3 KiB
Go
95 lines
2.3 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles.
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//
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// The functions are not intended for public usages.
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// There is no guarantee of backward compatibility.
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package ebitenmobileview
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import (
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten"
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)
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var theState state
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type state struct {
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updateFunc func(*ebiten.Image) error
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screenWidth int
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screenHeight int
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// m is a mutex required for each function.
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// For example, on Android, Update can be called from a different thread:
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// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
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m sync.Mutex
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}
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func Run(scale float64) {
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theState.m.Lock()
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defer theState.m.Unlock()
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if theState.updateFunc == nil {
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panic("ebitenmobileview: SetUpdateFunc must be called before Run")
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}
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start(theState.updateFunc, theState.screenWidth, theState.screenHeight, scale)
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}
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func Update() error {
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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theState.m.Lock()
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defer theState.m.Unlock()
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return update()
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}
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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theState.m.Lock()
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defer theState.m.Unlock()
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updateTouchesOnAndroid(action, id, x, y)
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}
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func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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theState.m.Lock()
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defer theState.m.Unlock()
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updateTouchesOnIOSImpl(phase, ptr, x, y)
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}
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func ScreenWidth() int {
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theState.m.Lock()
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defer theState.m.Unlock()
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return theState.screenWidth
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}
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func ScreenHeight() int {
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theState.m.Lock()
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defer theState.m.Unlock()
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return theState.screenHeight
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}
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func Set(updateFunc func(*ebiten.Image) error, screenWidth, screenHeight int) {
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theState.m.Lock()
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defer theState.m.Unlock()
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theState.updateFunc = updateFunc
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theState.screenWidth = screenWidth
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theState.screenHeight = screenHeight
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}
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