ebiten/internal/ui
2023-09-30 00:11:15 +09:00
..
api_windows.go internal/ui: bug fix: compile error 2022-12-13 02:38:45 +09:00
context.go internal/ui: call updateInputState after layoutGame 2023-09-17 14:58:32 +09:00
egl_nintendosdk.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
globalstate.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
graphics.go internal/ui: bug fix: the env variable should be used only when the library is not specified 2022-12-29 15:44:55 +09:00
hideconsole_notwindows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
hideconsole_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
image.go internal/graphicsdriver: replace Region with image.Rectangle (#2791) 2023-09-28 14:29:55 +09:00
init_nintendosdk.cpp internal/ui: bug fix: compile failures with -tags=nintendosdk 2023-01-03 20:12:36 +09:00
init_nintendosdk.h internal/ui: rename ebitengine_Init -> ebitengine_Initialize 2023-01-03 19:23:38 +09:00
input_glfw.go internal/ui: remove unnecessary receivers from methods 2023-09-24 19:45:55 +09:00
input_js.go internal/ui: bug fix: preserve a captured cursor positions for toggling fullscreening for browsers 2023-09-17 18:38:00 +09:00
input_mobile.go internal/ui: update touches after the layout is determined on mobiles 2023-09-17 21:56:26 +09:00
input_nintendosdk.cpp internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-01 01:35:05 +09:00
input_nintendosdk.go internal/ui: bug fix: native APIs must be called from the main thread 2023-09-17 15:14:57 +09:00
input_nintendosdk.h internal/ui: bug fix: compile error on the testing CI 2023-01-01 18:01:14 +09:00
input.go internal/ui: use float64 for cursor positions internally 2023-09-17 03:43:18 +09:00
keys_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys_js.go internal/ui: remove old Edge browser support 2022-12-16 22:56:36 +09:00
keys_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys.go internal/ui: stop panicking at Key.String 2022-12-25 00:33:08 +09:00
monitor_glfw.go internal/ui: bug fix: initialMonitorByOS could return nil on macOS 2023-09-29 16:54:47 +09:00
notprofile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
profile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
run_glfw_notsinglethread.go internal/ui: bug fix: setRunning(true) must be called after the main thread is set 2023-09-02 04:24:51 +09:00
run_glfw_singlethread.go all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
shader.go Revert "ebiten: panic if a non-existent uniform variable name is given" 2023-08-24 14:15:19 +09:00
ui_android.go internal/ui: move impls for device scale to internal/ui for mobiles 2023-09-24 15:29:14 +09:00
ui_glfw_darwin.go internal/ui: bug fix: initialMonitorByOS could return nil on macOS 2023-09-29 16:54:47 +09:00
ui_glfw_linbsd.go internal/ui: refactoring 2023-09-30 00:11:15 +09:00
ui_glfw_windows.go internal/ui: bug fix: initialMonitorByOS could return nil on macOS 2023-09-29 16:54:47 +09:00
ui_glfw.go internal/ui: bug fix: wrong monitor initialization on macOS 2023-09-29 12:36:28 +09:00
ui_ios.go internal/ui: move impls for device scale to internal/ui for mobiles 2023-09-24 15:29:14 +09:00
ui_js.go internal/ui: refactoring: move device-scale implementation to internal/ui for browsers 2023-09-24 03:19:31 +09:00
ui_mobile.go internal/ui: move impls for device scale to internal/ui for mobiles 2023-09-24 15:29:14 +09:00
ui_nintendosdk.go internal/ui: call updateInputState after layoutGame 2023-09-17 14:58:32 +09:00
ui.go ebiten: add APIs to treat monitors (#2597) 2023-08-30 21:02:04 +09:00
window_glfw.go internal/ui: remove unnecessary receivers from methods 2023-09-24 19:45:55 +09:00
window.go ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough 2023-09-18 18:31:22 +09:00