ebiten/internal
Hajime Hoshi 32471af18f uidriver/js: Ensure that the checking-audio loop is finished when the game is finished
After the game loop is finished, any goroutines should not exist.
Otherwise, 'Go program has already exited' error can happen on
Wasm.

This change ensures that the goroutines are finished when the game
is finished. Note that time.Sleep was required to ensure that the
(*time.Ticker) ends.

Fixes #1027
2020-02-09 03:39:08 +09:00
..
affine affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
buffered buffered: Refactoring: Use defer 2020-02-08 20:58:28 +09:00
clock clock: Avoid calling (js.Value).Get() for performance 2019-09-28 01:47:48 +09:00
devicescale devicescale: Remove the updating loop 2019-05-08 01:14:22 +09:00
driver ui: Add IsForeground API to glfw driver (#1058) 2020-01-16 10:47:23 +09:00
glfw ui: Add GamepadGUID and GamepadName functions (#1035) 2020-01-09 22:11:32 +09:00
graphics graphics: Remove PutQuadVertices 2019-09-21 04:14:25 +09:00
graphicscommand graphics: Fill the screenshot in black when the screen is not transparent 2020-02-06 03:08:16 +09:00
graphicsdriver graphicsdriver/opengl: Leave comments why we don't use PBO on Android 2020-01-19 17:02:34 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
jsutil graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers 2020-01-02 16:27:51 +09:00
mipmap graphics: Fill the screenshot in black when the screen is not transparent 2020-02-06 03:08:16 +09:00
packing Typo Corrections from https://goreportcard.com/ (#1042) 2020-01-01 23:59:56 +09:00
png png: Add stdlibfuzz.go 2019-11-26 00:13:50 +09:00
restorable graphics: Fill the screenshot in black when the screen is not transparent 2020-02-06 03:08:16 +09:00
shareable graphics: Fill the screenshot in black when the screen is not transparent 2020-02-06 03:08:16 +09:00
testflock Small cleanup (#877) 2019-05-26 18:06:43 +09:00
thread thread: Bug fix: Queue funcs instead of panic 2019-06-21 11:10:27 +09:00
uidriver uidriver/js: Ensure that the checking-audio loop is finished when the game is finished 2020-02-09 03:39:08 +09:00
web web: Bug fix: iPad was not recognized as iOS 2019-11-10 16:52:49 +09:00