ebiten/internal/graphicsdriver/opengl/graphics_glfw.go
Hajime Hoshi 0e722669ef internal/glfw: add const definitions
This is one of the steps to merge internal/glfw and internal/goglfw.

Updates #2703
2023-10-04 03:04:47 +09:00

43 lines
1.4 KiB
Go

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js && !nintendosdk
package opengl
import (
"runtime"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
func (g *Graphics) SetGLFWClientAPI() {
if g.context.ctx.IsES() {
glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI)
glfw.WindowHint(glfw.ContextVersionMajor, 3)
glfw.WindowHint(glfw.ContextVersionMinor, 0)
glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI)
return
}
glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
glfw.WindowHint(glfw.ContextVersionMajor, 3)
glfw.WindowHint(glfw.ContextVersionMinor, 2)
// macOS requires forward-compatible and a core profile.
if runtime.GOOS == "darwin" {
glfw.WindowHint(glfw.OpenGLForwardCompat, glfw.True)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
}
}