Ebitengine - A dead simple 2D game engine for Go
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cmd/ebitenmobile cmd/ebitenmobile: Bug fix: an input device might be null 2020-09-10 14:14:59 +09:00
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inpututil inpututil: use slices for maps where keys are small contiguous integers (#1169) 2020-05-25 03:20:21 +09:00
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colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
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cursormode.go ebiten: Add an explicit type to CursorModeType consts for pkg.go.dev 2020-10-18 03:56:17 +09:00
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doc.go ebiten: Deprecate Run 2020-06-22 03:45:19 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go driver: Bug fix: (Key).String might cause infinite loop 2020-04-22 00:32:35 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go ebiten: Rename det to det2x2 2020-07-03 12:48:28 +09:00
go.mod audio: Bug fix: Rare crash on macOS/iOS 2020-10-12 23:23:46 +09:00
go.sum audio: Bug fix: Rare crash on macOS/iOS 2020-10-12 23:23:46 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go ebiten: Add CompositeModeMultiply (#1251) 2020-07-18 21:37:17 +09:00
image_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
image.go Fix the comment style cause heading in pkgsite (#1369) 2020-09-29 22:03:11 +09:00
imagedumper_desktop.go Swap the order of the dependencies 'buffered and 'mipmap' 2020-07-26 12:15:23 +09:00
imagedumper_notdesktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imageparts.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
imagetobytes_test.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go Refactoring: Add init.go 2020-02-11 11:14:19 +09:00
input.go ebiten: Add inpututil guide comments for Is{Key,MouseButton,Gamepad}Pressed and TouchIDs (#1346) 2020-09-15 19:29:07 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md Update the 'overview' image to v1.12 2020-08-23 17:26:53 +09:00
run.go ebiten: Fix comments 2020-10-18 01:31:48 +09:00
shader_test.go shareable: Bug fix: Wrong offset calculation 2020-09-21 01:52:21 +09:00
shader.go ebiten: Add comments about shaders 2020-09-23 17:13:34 +09:00
uicontext.go ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions (#1317) 2020-08-20 17:12:22 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Remove MonoGame support 2020-05-08 19:32:28 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
window.go ui: Forbid RestoreWindow when the window is not maximized nor minimized 2020-03-31 02:48:22 +09:00

Ebiten

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.