ebiten/internal
Hajime Hoshi 4be626f707 internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.

Closes #3152
2024-11-07 02:07:13 +09:00
..
affine internal/affine: refactoring: remove unused types 2024-10-27 22:44:58 +09:00
atlas internal/atlas: reduce the access to (*restorable.Shader).Unit 2024-10-27 00:46:05 +09:00
beforemaintest internal/beforemaintest: avoid os.Exit(0) 2024-09-01 13:58:39 +09:00
buffered all: use Go 1.21's min/max builtin functions 2024-09-12 01:01:05 +09:00
builtinshader internal/buildinshader: refactoring 2024-10-24 12:16:05 +09:00
clock all: use Go 1.21's min/max builtin functions 2024-09-12 01:01:05 +09:00
cocoa internal/cocoa: bring back NSInvocation for CopyFromTexture (#3136) 2024-10-19 23:59:45 +09:00
debug internal/debug: use go/build's Context to get the source directory 2024-10-18 15:36:25 +09:00
file internal/file: update comments 2024-09-06 11:03:39 +09:00
gamepad internal/gamepad: add PS5 files 2024-10-14 21:01:04 +09:00
gamepaddb internal/gamepaddb: bug fix: typo 2024-10-26 19:05:51 +09:00
glfw internal/glfw: reduce TLS usages at swapInterval* 2024-10-13 00:01:16 +09:00
graphics ebiten: add Vertex.Custom0 to Custom3 2024-08-25 18:11:39 +09:00
graphicscommand internal/graphicscommand: refactoring 2024-10-26 23:07:03 +09:00
graphicsdriver internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES 2024-11-07 02:07:13 +09:00
hook internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/mipmap: refactoring: add a fast path 2024-10-27 01:06:36 +09:00
packing internal/atlas: use bit manipulation for function power of 2 -like functions (#2915) 2024-02-25 02:06:52 +09:00
png internal/png: go generate 2024-09-24 00:01:15 +09:00
processtest ebiten: add FillRuleFillAll, FillRuleEvenOdd, and FillRuleNonZero 2024-06-08 17:58:33 +09:00
restorable internal/restorable: performance optimization 2024-10-25 19:30:38 +09:00
shader internal/shader: bug fix: xor-assignment operator didn't work correctly 2024-10-21 14:54:07 +09:00
shaderir internal/shader: add check for out-of-bounds 2024-09-21 22:06:36 +09:00
testing internal/testing: avoid os.Exit(0) 2024-09-01 13:31:40 +09:00
thread internal/thread: fix comments 2023-12-23 23:23:52 +09:00
ui internal/ui: update gamepads for PS5 2024-10-19 22:43:14 +09:00
vettools internal/vettools: bug fix: vettool itself failed with vettool check 2023-10-04 12:56:14 +09:00
vibrate all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile 2024-02-24 22:07:27 +09:00
winver internal/winver: fix a panic message 2023-10-05 01:25:09 +09:00