ebiten/internal/graphicsdriver
Hajime Hoshi 4be626f707 internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.

Closes #3152
2024-11-07 02:07:13 +09:00
..
directx internal/shader: bug fix: test failures 2024-08-25 17:43:44 +09:00
metal internal/cocoa: bring back NSInvocation for CopyFromTexture (#3136) 2024-10-19 23:59:45 +09:00
opengl internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES 2024-11-07 02:07:13 +09:00
playstation5 internal/graphicsdriver/playstation5: bug fix: compilation error 2024-11-03 19:47:18 +09:00
blend.go internal/graphicscommand: better debug info for blending 2024-10-15 18:26:27 +09:00
graphics.go ebiten: add ColorSpace and RunGameOptions.ColorSpace 2024-08-28 03:03:57 +09:00