ebiten/internal/graphicsdriver/opengl/graphics_linbsd.go
Hajime Hoshi 4be626f707 internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.

Closes #3152
2024-11-07 02:07:13 +09:00

152 lines
3.7 KiB
Go

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build (freebsd || linux || netbsd || openbsd) && !android && !nintendosdk && !playstation5
package opengl
import (
"bufio"
"bytes"
"os/exec"
"strings"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
)
func isGLXExtensionForGL2Available() bool {
var buf bytes.Buffer
cmd := exec.Command("glxinfo")
cmd.Stdout = &buf
if err := cmd.Run(); err != nil {
return false
}
const (
indent = " "
ext = "GLX_EXT_create_context_es2_profile"
)
var listingExtensions bool
s := bufio.NewScanner(&buf)
for s.Scan() {
if !listingExtensions {
if s.Text() == "GLX extensions:" {
listingExtensions = true
}
continue
}
if !strings.HasPrefix(s.Text(), indent) {
listingExtensions = false
break
}
line := s.Text()
for len(line) > 0 {
head, tail, _ := strings.Cut(line, ",")
if strings.TrimSpace(head) == ext {
return true
}
line = tail
}
}
return false
}
type graphicsPlatform struct {
window *glfw.Window
}
// NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL.
// The returned graphics value is nil iff the error is not nil.
func NewGraphics() (graphicsdriver.Graphics, error) {
ctx, err := gl.NewDefaultContext()
if err != nil {
return nil, err
}
if err := setGLFWClientAPI(ctx.IsES()); err != nil {
return nil, err
}
return newGraphics(ctx), nil
}
func setGLFWClientAPI(isES bool) error {
if isES {
if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI); err != nil {
return err
}
if err := glfw.WindowHint(glfw.ContextVersionMajor, 3); err != nil {
return err
}
if err := glfw.WindowHint(glfw.ContextVersionMinor, 0); err != nil {
return err
}
// Use GLX if the extension allows, or use EGL otherwise.
// Prefer GLX since EGL might not work well on Wayland (#3152).
if !isGLXExtensionForGL2Available() {
if err := glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI); err != nil {
return err
}
}
return nil
}
if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI); err != nil {
return err
}
if err := glfw.WindowHint(glfw.ContextVersionMajor, 3); err != nil {
return err
}
if err := glfw.WindowHint(glfw.ContextVersionMinor, 2); err != nil {
return err
}
return nil
}
func (g *Graphics) SetGLFWWindow(window *glfw.Window) {
g.window = window
}
func (g *Graphics) makeContextCurrent() error {
return g.window.MakeContextCurrent()
}
func (g *Graphics) swapBuffers() error {
// Call SwapIntervals even though vsync is not changed.
// When toggling to fullscreen, vsync state might be reset unexpectedly (#1787).
// SwapInterval is affected by the current monitor of the window.
// This needs to be called at least after SetMonitor.
// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
if g.vsync {
if err := g.window.SwapInterval(1); err != nil {
return err
}
} else {
if err := g.window.SwapInterval(0); err != nil {
return err
}
}
if err := g.window.SwapBuffers(); err != nil {
return err
}
return nil
}