Ebitengine - A dead simple 2D game engine for Go
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.builds .build: bug fix: remove an unused template parameter 2021-12-15 03:08:19 +09:00
.github cmd/ebitenmobile: update gomobile version (reland) 2022-01-05 17:31:46 +09:00
audio internal/cbackend: simplify the audio API 2021-12-23 22:20:04 +09:00
cmd/ebitenmobile internal/gamepaddb: implement the mappings for Android 2022-01-09 03:29:19 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
examples ebiten: use the DB's name for GamepadName 2022-01-25 21:14:03 +09:00
inpututil inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
internal internal/uidriver/cbackend: add a new file 2022-02-05 18:00:32 +09:00
misc misc: English 2022-01-27 15:49:09 +09:00
mobile internal/gamepad: port the implementation for Android 2022-02-04 23:23:22 +09:00
text ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
vector vector: Fix comments 2021-09-26 01:13:00 +09:00
.gitattributes Update .gitattributes 2021-10-09 19:17:52 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
AUTHORS add Elias Daler to AUTHORS 2022-01-17 00:29:24 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
CONTRIBUTING.md direct users to the readme in the docs repo (#1912) 2021-12-24 23:50:40 +09:00
cursor.go ebiten: Remove unnecessary casts 2021-07-23 00:57:17 +09:00
debug_ebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
debug_notebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
doc.go ebiten: Update doc 2021-10-21 01:28:07 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
genkeys.go Clean up build tags 2021-10-24 15:05:36 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update dependncy: golang.org/x/sys 2022-02-02 22:10:34 +09:00
go.sum update dependncy: golang.org/x/sys 2022-02-02 22:10:34 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go internal/graphicscommand: bug fix: overflow when len(vertices) > len(indices) 2021-12-26 06:15:12 +09:00
image.go ebiten: fixed a wrong function name mentioned in panic (#1953) 2022-01-13 03:33:59 +09:00
imagedumper_desktop.go internal/atlas: Bug fix: Unexpected padding in screenshots 2021-07-29 16:09:29 +09:00
imagedumper_notdesktop.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go ebiten: Remove the version checker 2021-10-16 20:18:22 +09:00
input.go ebiten: fix comments 2021-12-19 23:58:55 +09:00
keys.go ebiten: fix comments 2021-12-19 23:58:55 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: Refactoring: Use aliases for GamepadButton and MouseButton 2021-07-19 00:57:35 +09:00
README.md rfemove the link to the report card 2022-01-30 02:43:56 +09:00
run_mobile.go ebiten: Refactoring: Move RunWithoutMainLoop to another file 2021-07-04 04:23:41 +09:00
run.go internal/uidriver/mobile: stop requesting a frame on gamepads 2022-02-04 22:46:41 +09:00
shader_test.go internal/shader: ban the operator div on a matrix 2022-01-21 03:37:34 +09:00
shader.go ebiten: Bug fix: zeroUniformValue panicked with vec2 or other vector/matrix types 2021-10-30 04:30:29 +09:00
uicontext.go internal/atlas: bug fix: the offscreen must be an independent image 2022-01-08 23:25:06 +09:00
uidriver_cbackend.go add a build tag 'ebitencbackend' and internal/cbackend 2021-12-22 21:12:48 +09:00
uidriver_glfw.go add a build tag 'ebitencbackend' and internal/cbackend 2021-12-22 21:12:48 +09:00
uidriver_js.go add a build tag 'ebitencbackend' and internal/cbackend 2021-12-22 21:12:48 +09:00
uidriver_mobile.go add a build tag 'ebitencbackend' and internal/cbackend 2021-12-22 21:12:48 +09:00
vibrate.go ebiten: rename VibrateOptions.Intensity -> Magnitude 2022-01-10 16:02:26 +09:00
window.go Minor typo fixes (#1793) 2021-09-01 17:17:54 +09:00

Ebiten (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.

The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.