..
affine
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
atlas
internal/graphics: renamed shader image count to specify src ( #3012 )
2024-06-10 02:02:47 +09:00
beforemaintest
internal/buffered: move tests to internal/beforemaintest
2024-01-16 13:07:10 +09:00
buffered
internal/graphics: renamed shader image count to specify src ( #3012 )
2024-06-10 02:02:47 +09:00
builtinshader
all: add a new package shaderprecomp
2024-05-05 03:51:04 +09:00
clock
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
cocoa
internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa
2024-01-02 22:22:19 +09:00
debug
internal/debug: bug fix: add SwitchLogger to dump logs for each frame correctly
2023-08-26 03:38:37 +09:00
file
ebiten: implement DroppedFiles to replace AppendDroppedFiles
2023-01-25 14:27:11 +09:00
gamepad
all: use atomic.Bool instead of atomic.Store/LoadUint32
2024-04-29 21:16:01 +09:00
gamepaddb
internal/gamepaddb: refactoring: GLFW gamepads are requried only for Windows
2024-04-18 14:25:47 +09:00
glfw
Revert "internal/glfw: bug fix: limit the DWM swap interval to Vista and 7"
2024-06-04 21:06:51 +09:00
graphics
internal/graphics: renamed shader image count to specify src ( #3012 )
2024-06-10 02:02:47 +09:00
graphicscommand
internal/graphics: renamed shader image count to specify src ( #3012 )
2024-06-10 02:02:47 +09:00
graphicsdriver
internal/graphics: renamed shader image count to specify src ( #3012 )
2024-06-10 02:02:47 +09:00
hook
internal/hook: rename hooks -> hook
2023-10-06 13:58:00 +09:00
jsutil
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
microsoftgdk
internal/microsoftgdk: improve forward compatibility
2022-12-25 22:00:22 +09:00
mipmap
internal/graphics: renamed shader image count to specify src ( #3012 )
2024-06-10 02:02:47 +09:00
packing
internal/atlas: use bit manipulation for function power of 2 -like functions ( #2915 )
2024-02-25 02:06:52 +09:00
png
all: replace execabs with os/exec
2024-05-03 23:39:38 +09:00
processtest
ebiten: add FillRuleFillAll
, FillRuleEvenOdd
, and FillRuleNonZero
2024-06-08 17:58:33 +09:00
shader
internal/shaderir/hlsl: refactoring: separate calculation uniform offsets
2024-05-05 20:47:35 +09:00
shaderir
Revert "shaderprecomp: accept an ID instead of source to register"
2024-05-26 21:29:44 +09:00
testing
all: rename arguments in Kage
2023-09-24 16:46:36 +09:00
thread
internal/thread: fix comments
2023-12-23 23:23:52 +09:00
ui
internal/graphics: renamed shader image count to specify src ( #3012 )
2024-06-10 02:02:47 +09:00
vettools
internal/vettools: bug fix: vettool itself failed with vettool check
2023-10-04 12:56:14 +09:00
vibrate
all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
2024-02-24 22:07:27 +09:00
winver
internal/winver: fix a panic message
2023-10-05 01:25:09 +09:00