.. |
api_windows.go
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all: remove unnecessary build tag restrictions
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2023-10-01 23:27:57 +09:00 |
context.go
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internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
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2023-10-15 17:30:16 +09:00 |
egl_nintendosdk.go
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all: update OpenGL version from 2.1 to 3.2
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2023-04-23 14:25:36 +09:00 |
graphics.go
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internal/ui: refactoring
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2023-10-16 00:02:25 +09:00 |
hideconsole_windows.go
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internal/ui: refactoring: reduce global functions and prefer Get()
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2023-10-15 03:40:48 +09:00 |
image.go
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internal/ui: refactoring: remove globalState
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2023-10-15 16:51:16 +09:00 |
init_nintendosdk.cpp
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internal/ui: bug fix: compile failures with -tags=nintendosdk
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2023-01-03 20:12:36 +09:00 |
init_nintendosdk.h
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internal/ui: rename ebitengine_Init -> ebitengine_Initialize
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2023-01-03 19:23:38 +09:00 |
input_glfw.go
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internal/ui: refactoring: remove globalState
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2023-10-15 16:51:16 +09:00 |
input_js.go
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internal/ui: refactoring: reduce theUI
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2023-10-15 17:02:15 +09:00 |
input_mobile.go
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internal/ui: refactoring: reduce global functions and prefer Get()
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2023-10-15 03:40:48 +09:00 |
input_nintendosdk.cpp
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-01 01:35:05 +09:00 |
input_nintendosdk.go
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internal/ui: refactoring: reduce global functions and prefer Get()
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2023-10-15 03:40:48 +09:00 |
input_nintendosdk.h
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internal/ui: bug fix: compile error on the testing CI
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2023-01-01 18:01:14 +09:00 |
input.go
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internal/ui: use float64 for cursor positions internally
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2023-09-17 03:43:18 +09:00 |
keys_glfw.go
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ebiten: add KeyF13 to KeyF24
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2023-10-04 00:45:49 +09:00 |
keys_js.go
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ebiten: add KeyF13 to KeyF24
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2023-10-04 00:45:49 +09:00 |
keys_mobile.go
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ebiten: add KeyF13 to KeyF24
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2023-10-04 00:45:49 +09:00 |
keys.go
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ebiten: add KeyF13 to KeyF24
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2023-10-04 00:45:49 +09:00 |
monitor_glfw.go
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internal/glfw: merge internal/goglfw into internal/glfw
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2023-10-05 03:09:51 +09:00 |
notprofile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
profile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
run_glfw_notsinglethread.go
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internal/ui: unify the receivers for UI
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2023-10-15 02:51:23 +09:00 |
run_glfw_singlethread.go
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internal/ui: unify the receivers for UI
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2023-10-15 02:51:23 +09:00 |
shader.go
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Revert "ebiten: panic if a non-existent uniform variable name is given"
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2023-08-24 14:15:19 +09:00 |
ui_android.go
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Revert "internal/ui: use errors.New instead of fmt.Errorf"
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2023-10-16 00:24:41 +09:00 |
ui_darwin.go
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internal/ui: use errors.New instead of fmt.Errorf
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2023-10-15 23:27:04 +09:00 |
ui_glfw.go
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internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
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2023-10-15 17:30:16 +09:00 |
ui_ios.go
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Revert "internal/ui: use errors.New instead of fmt.Errorf"
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2023-10-16 00:24:41 +09:00 |
ui_js.go
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internal/ui: use errors.New instead of fmt.Errorf
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2023-10-15 23:27:04 +09:00 |
ui_linbsd.go
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internal/ui: use errors.New instead of fmt.Errorf
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2023-10-15 23:27:04 +09:00 |
ui_mobile.go
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internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
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2023-10-15 17:30:16 +09:00 |
ui_nintendosdk.go
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internal/ui: use errors.New instead of fmt.Errorf
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2023-10-15 23:27:04 +09:00 |
ui_windows.go
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internal/ui: use errors.New instead of fmt.Errorf
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2023-10-15 23:27:04 +09:00 |
ui.go
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internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
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2023-10-15 17:30:16 +09:00 |
window_glfw.go
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internal/ui: refactoring: remove globalState
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2023-10-15 16:51:16 +09:00 |
window.go
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ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
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2023-09-18 18:31:22 +09:00 |