mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
566957dc1c
Instead of using a negative height in the viewport, invert the Y direction at the vertex shader. This is a little more readable as a negative height is hacky. This is a preparation for DirectX 12. DirectX 12's coodination system is very similar to Metal, but doesn't treat a negative height in its viewport unfortunately. Updates #1007 |
||
---|---|---|
.. | ||
metal | ||
opengl | ||
compositemode.go | ||
filter.go | ||
graphics.go |