..
gl
.github/workflow: add a test to build with the build tag ebitencbackend
2022-02-13 16:57:48 +09:00
gles
internal/graphicsdriver/opengl/gles: add GLES_SILENCE_DEPRECATION to suppress warnings
2022-01-05 01:54:00 +09:00
bytes.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
context_desktop.go
all: reorder build tags in an alphabetical order
2022-02-08 15:49:15 +09:00
context_js.go
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
context_mobile.go
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
context_notwebgl1.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
context_webgl1.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
context.go
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
defaultshader.go
internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. ( #1996 )
2022-02-24 02:27:50 +09:00
framebuffer.go
graphicsdriver/opengl: Rename Driver -> Graphics
2020-04-04 17:23:38 +09:00
gl_js.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00
graphics_mobile.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
graphics.go
internal/graphicsdriver/metal: invert Y at the vertex shader
2022-02-27 01:53:03 +09:00
image.go
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
locationcache.go
internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
2021-08-15 04:54:20 +09:00
program.go
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
shader_desktop.go
all: reorder build tags in an alphabetical order
2022-02-08 15:49:15 +09:00
shader_js.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00
shader_mobile.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00
shader.go
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00